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"The Best in BattleTech Programs" |
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HeavyMetal Pro New Weaponry: June 07, 2000
I've arrived at what I plan to add (and what I don't) to
HeavyMetal Pro, for specialized equipment and weapons from the less-used, shall
we say, books. A (+) in front means it will be added; a (-) means
it won't:
MechWarrior Companion (MW)
(-) Virtual Reality Piloting Pod (VRPP). Same as above,
except
different skills.
(+) Buzzsaw. If I didn't, Camille would
kill me!
(+) Thunderbolt (OS). Funny weapon, but why not? I may
leave it up to the user to place it properly in the LT or RT, though, rather
than put all kinds of checks in for such a
specialty weapon.
(?) Sword. Same weight as BMR, but -1 easier to hit,
affects punch locations rather than full, damage 1 point less. Not sure about
this one; a lot of work for a weapon almost the
same. Agreed?
(?) Self Destruct. I'm almost certain there's optional
self-destruct rules in MaxTech, with no ton or crit, but couldn't find it in my
brief search tonight. No problem including it as a standard "weapon",
though, if it's different
than MaxTech.
(?) Silver Bullet Gauss. Hit with 3x5 pts instead of 15,
has exploding ammo. Not sure it's worth putting in separately, but
I could.
(-) Coolant System. Same as MaxTech Coolant Pods except
damage if hit, so just use the ones already
in there.
(-) Jump Pack. Replaced by similar MaxTech BattleMech
Jump Pack.
(+) Blue Shield project. (Is the word /project/ included
in the name?) Sure,
why not.
(+) Caseless Autocannon. All standard weapons will use BV
as calculated by HeavyMetal, which I believe is what
TDB used.
(+) Hyper Velocity Autocannon.
(+) LB-2X, 5X, 20X, as they have different specs than
standard ones.
(+)
'Mech Mortars.
(+) Ultra AC/2, 10, 20, as they have longer ranges
than standard
(+) LR DFMs and SR DFMs (and my son yells
"hooray!")
(+) ELRMs.
(?) Heat Seeking System. No tons, not crits, no CV or
cost. Basically, just an optional targeting system. I could add it as
such, but doesn't seem worth the trouble, as
nothing changes.
(-) Streak SRM-4, -6, as they are the same as
standard units.
(+) Thunderbolt Launchers, as they are lighter than
MaxTech versions.
(+) Claw
(+) Mace
(+) Angel ECM, which is lighter than
MaxTech version.
(+) Bloodhound Active Probe, heavier and smaller than
MaxTech version.
(?) Command Console. Heavier and 2 crits compared to
MaxTech version. Kind of a pain to put in, so I'd rather leave out, unless the
masses
demand otherwise.
(-) Coolant System, again replaced by MaxTech
coolant pods.
(-) Mechanical Jump Boosters,
as above.
(+)
Watchdog System
(-) Blazer Armor. A very bulky version of the MaxTech
version. I'd rather just stick to the
MaxTech version.
(-) Glazed Armor.
As above.
(+) Laser AMS, with different specs than MaxTech, but
easy to do, so
why not.
(+) Level 2 Inner Sphere
Targeting CPU.
Hope this pleases the majority of you. It's sure causing
a
Regards,
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