BattleTech Vehicle Technical Readout

Type/Model: Beagle Light Hover Scout PR1
Tech: Mixed Tech / 3062
Config: Hovercraft
Rules: Level 3, Modified design
   
Mass: 15 tons
Power Plant: Nissan 95 Fusion (IS) with Supercharger
Cruise Speed: 129.6 km/h
Maximum Speed: 194.4 [259.2] km/h
Armor Type: Rock Hard 2 Ferro-Fibrous
Armament:
1 Farstar-C ER Medium Laser (C)
1 Beagle Active Probe (IS)
Manufacturer:    Pryde Rock Industries
   Location:    Pryde Rock
Communications System:    Rock Talk 10
Targeting & Tracking System: Rock Trac 10 with Beagle Active Probe


Overview:
Released in May of 3062, this is another expensive but interesting design. A fast scout tank, it is a very good campanion to the new Pinto chopper they have designed. They appear to be marketing it as such.

Capabilities:
Able to keep up with their recent Pinto design under normal conditions, and sporting a supercharger system that allows it to match the Pinto even when at full afterburner, at nearly 260 kph, it is a very hard vehicle to hit.

Armed with the Farstar-C laser system guided by a Rock Trac 10 with Beagle Active Probe, the laser is a very accurate little design. [+2 bonus to hit along side the usual +1 bonus to iniative if leading a unit] Oddly, they removed the small laser from the vehicle, leaving it more vulnerable to infantry.

They also added a small amount of armor, giving it a little more protection against weapons fire.

Deployment
More expensive then most Beagles, this design is still making a come back. Units with good technicians really like this vehicle because of the extreme speed she can hit and the slightly better armor to the rear and sides. As with most PRI designs though, technicians dislike the mixture of technologies and the amount of studying they have to do before being able to work on it.

All in all though, this design may be used by ComGuard forces in the near future, an idea we do not relish at all.


Type/Model: Beagle Light Hover Scout PR1
Mass: 15 tons
Const. Options: Fractional Accounting
Equipment:   Crits Mass
Internal Structure: 10 pts Standard 0 1.50
Engine: 95 Fusion 0 3.00
Engine Supercharger: Body 1 .30
Shielding & Trans Equip:   0 1.50
   Cruise MP: 12    
   Flank MP: 18 [24]    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .75
Crew: 1 Members 0 .00
Lift Equipment:   0 1.50
Turret Equipment:   0 .25
Armor Factor: (IS) 2 3.68

    Internal Armor
    Structure Value
  Front: 2 15
  Left / Right Sides: 2 13/13
  Rear: 2 10
  Turret: 2 15

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser (C) Turret 5   1 1.00
1 Beagle Active Probe (IS) Turret 0   1 1.50
TOTALS:   5   5 14.98
Crits & Tons Left:       3 .02

Calculated Factors:
Total Cost: 1,888,055 C-Bills
Battle Value: 483
Cost per BV: 3,909.02
Weapon Value: 122 / 122 (Ratio = .25 / .25)
Damage Factors:    SRDmg = 6; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 12,   Armor/Structure: 0 / 3
    Damage PB/M/L: 1/1/-,   Overheat: 0
    Class: GL,   Point Value: 5
    Specials: prb

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