Type/Model: | Flashman FLS PR1 |
---|---|
Tech: | Mixed Tech / 3061 |
Config: | Biped BattleMech |
Rules: | Level 3, Modified design |
Mass: | 75 tons |
Chassis: | FLS/HV PR1 Standard (IS) |
Power Plant: | 375 General Motors XL Fusion (IS) |
Walking Speed: | 54.0 km/h |
Maximum Speed: | 86.4 km/h |
Jump Jets: | None |
Jump Capacity: | 0 meters |
Armor Type: | Rock Hard Mark 1 Standard |
Most pilots tend to fire the FarStars because they generate less heat for the damage they do and have the same reach as the larger lasers, but this tends to make the techs rather annoyed since it is harder to maintain those special lasers. So many pilots who wish to stay in their techs good graces at least TRY to live on the Selitex's slightly better punch-through capability. Unless they are in a real bind and need all the firepower they can manage.
Type/Model: | Flashman FLS PR1 |
---|---|
Mass: | 75 tons |
Equipment: | Crits | Mass | |
---|---|---|---|
Internal Structure: | 114 pts Standard (IS) | 0 | 7.50 |
Engine: | 375 XL | 12 | 19.50 |
Walking MP: | 5 | ||
Running MP: | 8 | ||
Jumping MP: | 0 | ||
Heat Sinks: | 15 Double (IS) [30] | 0 | 5.00 |
Gyro: | 4 | 4.00 | |
Cockpit, Life Support, Sensors: | 5 | 3.00 | |
Actuators: | L: Sh+UA+LA, R: Sh+UA+LA | 14 | .00 |
Armor Factor: | (IS) | 0 | 13.50 |
Internal | Armor | ||
---|---|---|---|
Structure | Value | ||
Head: | 3 | 9 | |
Center Torso: | 23 | 25 | |
Center Torso (Rear): | 16 | ||
L/R Side Torso: | 16 | 22/22 | |
L/R Side Torso (Rear): | 10/10 | ||
L/R Arm: | 12 | 24/24 | |
L/R Leg: | 16 | 27/27 |
Weapons & Equipment: | Loc | Heat | Ammo | Crits | Mass |
---|---|---|---|---|---|
1 Large Laser (IS) | RA | 8 | 2 | 5.00 | |
1 ER Medium Laser (C) | RA | 5 | 1 | 1.00 | |
1 Large Laser (IS) | LA | 8 | 2 | 5.00 | |
1 ER Medium Laser (C) | LA | 5 | 1 | 1.00 | |
1 ER Medium Laser (C) | RT | 5 | 1 | 1.00 | |
1 Anti-Missile System (IS) | RT | 1 | 12 | 2 | 1.50 |
(Ammo Loc: 1 RT) | |||||
1 ER Medium Laser (C) | LT | 5 | 1 | 1.00 | |
1 ER Medium Laser (C) | LT(R) | 5 | 1 | 1.00 | |
1 Large Laser (IS) | CT | 8 | 2 | 5.00 | |
1 Flamer (IS) | HD | 3 | 1 | 1.00 | |
TOTALS: | 53 | 49 | 75.00 | ||
Crits & Tons Left: | 29 | .00 |
Calculated Factors: | |
---|---|
Total Cost: | 18,181,625 C-Bills |
Battle Value: | 1,617 |
Cost per BV: | 11,244.05 |
Weapon Value: | 2,490 / 2,490 (Ratio = 1.54 / 1.54) |
Damage Factors: | SRDmg = 34; MRDmg = 20; LRDmg = 2 |
BattleForce2: | MP: 5, Armor/Structure: 5/3 |
Damage PB/M/L: 5/3/-, Overheat: 2 | |
Class: MH, Point Value: 16 |