Type/Model: |
Schrek PPC Carrier (Human Sphere) |
Tech: |
Inner Sphere / 2813 |
Config: |
Tracked Vehicle |
Rules: |
Level 1-FA, Standard design |
|
|
Mass: |
80 tons |
Power Plant: |
240 GoreTex Fusion |
Cruise Speed: |
32.4 km/h |
Maximum Speed: |
54.0 km/h |
Armor Type: |
ArcShield VII Mk 5 Standard |
Armament:
3 Magna Hellstar PPCs
Manufacturer: New Samarkand Metals, Aldis Industries
Location: New Samarkand, Terra
Communications System: Olmstead 3000
Targeting & Tracking System: Omicron IX
Overview:
For many years, both enemy vehicles and 'Mechs considered the Demolisher to be one of the most awesome heavy tanks on the battlefield. The Demolisher's main guns had the side effect of generating unbearable amounts of heat, however, requiring its crew to wear specially designed coolant suits. Even the coolant suits could not protect the crewmen during a sustained fire fight, and they would die either from the super-hot temperatures or the inability to continue fighting.
Ten years and hundreds of coolant suits later, Aldis Industries announced that they had developed a vehicle comparable in size and firepower to the Demolisher, but without the heat problems. This vehicle was the Schrek PPC Carrier.
Utilizing the latest innovations in particle projector technology, the Schrek was capable of literally vaporizing the armor off of any 'Mech with one shot. However, many potential buyers were put off by the cost and the use of a valuable fusion power plant. Many argued that they could purchase a much more effective 'Mech for the price.
The design proved more effective than some thought though, and orders soon began to outstrip Aldis' ability to fill them all. Aldis licensed the design out and many producers jumped at the chance to build the simple but effective tank. New Samarkand Metals was one of those, and through all the wars that have ravaged the Human Sphere since, Schreks from New Samarkand have proved again and again that the tank is not to be underestimated.
Capabilities:
On the battlefield, the Schrek's main function is to act as long-range heavy fire support to vehicles and 'Mechs. Its three HellStar PPCs allow the vehicle to engage and destroy practically any unit in combat. Light 'Mechs may be able to close with the Schrek, but one hit from its PPCs can usually disable or kill anything under 20 tons. The heavier 'Mechs do not have the speed to engage the Schrek before its PPCs cause major damage. The greatest threat to the Schrek are medium 'Mechs, for they combine both speed and firepower.
One advantage of the Schrek over the Demolisher is that the Schrek was built mainly for defilade fire, or fire from prepared, hidden emplacements. The Schrek's high-angle, sloped armor and low profile make it a difficult target to spot and destroy. In addition, the Schrek's two treads create less ground pressure than the Demolisher's four, allowing it to move over softer terrain.
The Schrek's greatest limitation is its lack of close-range attack capability. The PPC has difficulties concentrating a particle stream at ranges of less than 120 meters, and so the Schrek must avoid closing with the enemy. When it is in a favorable battle position, however, the vehicle's heavily armored turret and front slope give it the protection needed to fight well.
Deployment
Sold to units throughout the Human Sphere, the Schrek is a common unit to run into. The Draconis Combine has of course purchased as many Schreks as they can afford from New Samarkand, and so they are far more common in the Draconis Rifts than in other areas of space.
Type/Model: |
Schrek PPC Carrier (Human Sphere) |
Mass: |
80 tons |
Const. Options: |
Fractional Accounting |
Equipment: |
|
Items |
Mass |
Internal Structure: |
40 pts Standard |
0 |
8.00 |
Engine: |
240 Fusion |
0 |
11.50 |
Shielding & Trans Equip: |
|
0 |
5.75 |
Cruise MP: |
3 |
|
|
Flank MP: |
5 |
|
|
Heat Sinks: |
30 Single |
0 |
20.00 |
Cockpit & Controls:
| 0 |
4.00 |
Crew: |
6 Members |
0 |
.00 |
Turret Equipment: |
|
0 |
2.10 |
Armor Factor: |
120 pts Standard |
0 |
7.50 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Front: |
8 |
25 |
|
Left / Right Sides: |
8 |
22/22 |
|
Rear: |
8 |
21 |
|
Turret: |
8 |
30 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Items |
Mass |
3 PPCs |
Turret |
30 |
|
3 |
21.00 |
TOTALS: |
|
30 |
|
3 |
79.85 |
Items & Tons Left: |
|
|
|
18 |
.15 |
Calculated Factors: |
Total Cost: |
3,825,900 C-Bills |
Battle Value: |
957 |
Cost per BV: |
3,997.81 |
Weapon Value: |
674 / 674 (Ratio = .70 / .70) |
Damage Factors: |
SRDmg = 24; MRDmg = 19; LRDmg = 7 |
BattleForce2: |
MP: 3T, Armor/Structure: 0 / 5 |
|
Damage PB/M/L: 2/3/3, Overheat: 0 |
|
Class: GA, Point Value: 10 |