Class/Model/Name: |
Mouhnr (Lightning) Destroyer (Human Sphere) |
Tech: |
Inner Sphere / 3092 |
Vessel Type: |
WarShip |
Rules: |
Level 3, Standard design |
|
|
Mass: |
198,000 tons |
Inner Sphere / 3092: |
INZ-MAF-58 |
K-F Drive System: |
CST-90M |
Length: |
412 meters |
Sail Diameter: |
800 meters |
Power Plant: |
Rawlings Hyperfire Standard
|
Safe Thrust: |
5 |
Maximum Thrust: |
8 |
Armor Type: |
Durallex Capital Improved Ferro-aluminum |
Armament:
4 Tiegart Thompson Medium NPPC
20 Tiegart Magnum ER PPC
42 Intek Large Pulse Laser
6 Yori Flyswatter AMS
7 Imperator Big Bore NAC/20
Manufacturer: Terada Yards
Location: Dieron
Communications System: Neil 4000 Tandem Array
Targeting & Tracking System: Chichester ASR 26 Nodal Network
Overview:
The Inazuma ("lightning") was designed to make stealth attacks - rapidly approaching unsuspecting enemy DropShips and armed JumpShips, overwhelming them with its superior firepower then rapidly withdrawing. The Inazuma also possessed a high G-Force rating, which enabled it to insert 'Mech forces with great speed. To enable it to carry out its planned missions, the design mounted an impressive arsenal but had relatively thin armor. Still, it was a WarShip, and when the Tikonov Free Republic captured the Dieron yards along with the system itself, they quickly came to the conclusion that they had to use them. Tikonov funded a reconstruction of them the Combine had never been able to afford after the devastation of the Jihad, and soon new WarShips began to come out of the yards. Identical to the old Inazumas, beyond a modification of the anti-fighter weapons to make them more capable, the new Mouhnrs have since become the standard heavy WarShip of the Tikonov Free Republic.
Like the Inazuma, the Mouhnr has extreme thriftiness of space and weight in mind. Crew quarters are spartan, forcing crews to "hot-rack" (on-duty personnel share bunks with off-duty personnel). The design boasts virtually no luxuries. In fact, only the ship’s captain and executive officer have full-sized quarters. The Mouhnr can operate without support, however, for months if necessary. Like the DCA before it, the Republic and other nations they sell the Mouhnr to, recognize the strain this causes crews and follow the practice of providing two crews for each vessel. One crew operates the ship for four to six months, then the second crew takes over. This has the added benefit of keeping a well-trained cadre of naval crewmembers at home at all times to help train new naval crewers in the intricacies of how to live and fight in space. The Republic has full respect for this unintended consequence, and is one of the reasons they've not performed a costly renovation of the fleet to deal with the issue.
Class/Model/Name: |
Mouhnr (Lightning) Destroyer (Human Sphere) |
Mass: |
198,000 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
59,400.00 |
K-F Hyperdrive: |
Compact (Integrity = 6) |
89,595.00 |
Lithium Fusion Battery: |
|
1,980.00 |
Jump Sail: |
(Integrity = 3) |
40.00 |
Structural Integrity: |
46 |
9,108.00 |
Safe Thrust: |
5 |
|
Maximum Thrust: |
8 |
|
Heat Sinks: |
390 Double |
1.00 |
Fuel & Fuel Pumps: |
|
5,000.00 |
Bridge & Controls: |
|
495.00 |
Armor Factor: |
173 Improved Ferro-aluminum |
178.50 |
|
|
|
Armor Value |
|
|
|
(Capital Scale) |
|
|
|
|
|
Fore: |
|
28 |
|
|
|
|
|
Fore Left / Right:
| |
30 / 30 |
|
|
|
|
|
Aft Left / Right: |
|
30 / 30 |
|
|
|
|
|
Aft: |
|
25 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Fighters (6) with 3 doors |
900.00 |
Bay 2: |
Small Craft (2) with 1 door |
400.00 |
Bay 3: |
Cargo (1) with 2 doors |
1,700.00 |
|
|
|
DropShip Capacity: |
3 Docking Hardpoints |
3,000 |
Grav Decks: |
|
|
Grav Deck #1: |
(75-meter diameter) |
|
Life Boats: |
12 (7 tons each) |
84 |
Crew and Passengers: |
|
|
19 Officers (18 minimum) |
|
0.00 |
61 Crew (66 minimum) |
|
0.00 |
22 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
2 Medium NPPC |
Nose |
18 |
18 |
18 |
18 |
270 |
3,600.00 |
4 ER PPC |
Nose |
4(40) |
4(40) |
4(40) |
-- |
60 |
28.00 |
10 Large Pulse Laser |
Nose |
9(90) |
9(90) |
-- |
-- |
100 |
70.00 |
1 AMS(36 rounds) |
Nose |
-- |
-- |
-- |
-- |
1 |
3.50 |
1 NAC/20(50 rounds) |
FL/R |
20 |
20 |
20 |
-- |
120 |
5,040.00 |
8 Large Pulse Laser |
FL/R |
7(72) |
7(72) |
-- |
-- |
160 |
112.00 |
1 AMS(36 rounds) |
FL/R |
-- |
-- |
-- |
-- |
2 |
7.00 |
1 Medium NPPC |
L/RBS |
9 |
9 |
9 |
9 |
270 |
3,600.00 |
1 NAC/20(50 rounds) |
L/RBS |
20 |
20 |
20 |
-- |
120 |
5,040.00 |
6 ER PPC |
L/RBS |
6(60) |
6(60) |
6(60) |
-- |
180 |
84.00 |
1 NAC/20(50 rounds) |
AL/R |
20 |
20 |
20 |
-- |
120 |
5,040.00 |
8 Large Pulse Laser |
AL/R |
7(72) |
7(72) |
-- |
-- |
160 |
112.00 |
1 AMS(36 rounds) |
AL/R |
-- |
-- |
-- |
-- |
2 |
7.00 |
1 NAC/20(50 rounds) |
Aft |
20 |
20 |
20 |
-- |
60 |
2,520.00 |
4 ER PPC |
Aft |
4(40) |
4(40) |
4(40) |
-- |
60 |
28.00 |
1 AMS(36 rounds) |
Aft |
-- |
-- |
-- |
-- |
1 |
3.50 |
TOTALS: |
|
|
|
|
|
1,686 |
197,943.50 |
Tons Left: |
|
|
|
|
|
|
56.50 |
Calculated Factors: |
Total Cost: |
11,672,646,000 C-Bills |
Battle Value: |
44,372 |
Cost per BV: |
263,063.33 |
Weapon Value: |
24,765 (Ratio = .56) |
Damage Factors: |
SRDmg = 1,014; MRDmg = 974; LRDmg = 614; ERDmg = 228 |
Maintenance Point Value: |
MPV = 262,612 (76,054 Structure, 132,860 Life Support, 53,698 Weapons) |
Support Points: |
SP = 103,643 (39% of MPV) |
BattleForce2: |
(Not applicable) |