AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Mouhnr (Lightning) Destroyer (Human Sphere)
Tech: Inner Sphere / 3092
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 198,000 tons
Inner Sphere / 3092: INZ-MAF-58
K-F Drive System: CST-90M
Length: 412 meters
Sail Diameter: 800 meters
Power Plant: Rawlings Hyperfire Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Durallex Capital Improved Ferro-aluminum
Armament:
4 Tiegart Thompson Medium NPPC
20 Tiegart Magnum ER PPC
42 Intek Large Pulse Laser
6 Yori Flyswatter AMS
7 Imperator Big Bore NAC/20
Manufacturer:    Terada Yards
   Location:    Dieron
Communications System:    Neil 4000 Tandem Array
Targeting & Tracking System: Chichester ASR 26 Nodal Network


Overview:

         The Inazuma ("lightning") was designed to make stealth attacks - rapidly approaching unsuspecting enemy DropShips and armed JumpShips, overwhelming them with its superior firepower then rapidly withdrawing. The Inazuma also possessed a high G-Force rating, which enabled it to insert 'Mech forces with great speed. To enable it to carry out its planned missions, the design mounted an impressive arsenal but had relatively thin armor. Still, it was a WarShip, and when the Tikonov Free Republic captured the Dieron yards along with the system itself, they quickly came to the conclusion that they had to use them. Tikonov funded a reconstruction of them the Combine had never been able to afford after the devastation of the Jihad, and soon new WarShips began to come out of the yards. Identical to the old Inazumas, beyond a modification of the anti-fighter weapons to make them more capable, the new Mouhnrs have since become the standard heavy WarShip of the Tikonov Free Republic.
         Like the Inazuma, the Mouhnr has extreme thriftiness of space and weight in mind. Crew quarters are spartan, forcing crews to "hot-rack" (on-duty personnel share bunks with off-duty personnel). The design boasts virtually no luxuries. In fact, only the ship’s captain and executive officer have full-sized quarters. The Mouhnr can operate without support, however, for months if necessary. Like the DCA before it, the Republic and other nations they sell the Mouhnr to, recognize the strain this causes crews and follow the practice of providing two crews for each vessel. One crew operates the ship for four to six months, then the second crew takes over. This has the added benefit of keeping a well-trained cadre of naval crewmembers at home at all times to help train new naval crewers in the intricacies of how to live and fight in space. The Republic has full respect for this unintended consequence, and is one of the reasons they've not performed a costly renovation of the fleet to deal with the issue.


Class/Model/Name: Mouhnr (Lightning) Destroyer (Human Sphere)
Mass: 198,000 tons
Equipment:             Mass
Power Plant: Standard 59,400.00
K-F Hyperdrive: Compact (Integrity = 6) 89,595.00
Lithium Fusion Battery:   1,980.00
Jump Sail: (Integrity = 3) 40.00
Structural Integrity: 46 9,108.00
Safe Thrust: 5  
Maximum Thrust: 8  
Heat Sinks: 390 Double 1.00
Fuel & Fuel Pumps:   5,000.00
Bridge & Controls:   495.00
Armor Factor: 173 Improved Ferro-aluminum 178.50

      Armor Value
      (Capital Scale)        
  Fore: 28      
  Fore Left / Right: 30 / 30      
  Aft Left / Right: 30 / 30      
  Aft: 25      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (6) with 3 doors 900.00
   Bay 2: Small Craft (2) with 1 door 400.00
   Bay 3: Cargo (1) with 2 doors 1,700.00
     
DropShip Capacity: 3 Docking Hardpoints 3,000
Grav Decks:    
   Grav Deck #1: (75-meter diameter)  
Life Boats: 12 (7 tons each) 84
Crew and Passengers:    
   19 Officers (18 minimum)   0.00
   61 Crew (66 minimum)   0.00
   22 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Medium NPPC Nose 18 18 18 18 270 3,600.00
4 ER PPC Nose 4(40) 4(40) 4(40) -- 60 28.00
10 Large Pulse Laser Nose 9(90) 9(90) -- -- 100 70.00
1 AMS(36 rounds) Nose -- -- -- -- 1 3.50
1 NAC/20(50 rounds) FL/R 20 20 20 -- 120 5,040.00
8 Large Pulse Laser FL/R 7(72) 7(72) -- -- 160 112.00
1 AMS(36 rounds) FL/R -- -- -- -- 2 7.00
1 Medium NPPC L/RBS 9 9 9 9 270 3,600.00
1 NAC/20(50 rounds) L/RBS 20 20 20 -- 120 5,040.00
6 ER PPC L/RBS 6(60) 6(60) 6(60) -- 180 84.00
1 NAC/20(50 rounds) AL/R 20 20 20 -- 120 5,040.00
8 Large Pulse Laser AL/R 7(72) 7(72) -- -- 160 112.00
1 AMS(36 rounds) AL/R -- -- -- -- 2 7.00
1 NAC/20(50 rounds) Aft 20 20 20 -- 60 2,520.00
4 ER PPC Aft 4(40) 4(40) 4(40) -- 60 28.00
1 AMS(36 rounds) Aft -- -- -- -- 1 3.50
TOTALS:           1,686 197,943.50
Tons Left:             56.50

Calculated Factors:
Total Cost: 11,672,646,000 C-Bills
Battle Value: 44,372
Cost per BV: 263,063.33
Weapon Value: 24,765 (Ratio = .56)
Damage Factors:    SRDmg = 1,014; MRDmg = 974; LRDmg = 614; ERDmg = 228
Maintenance Point Value:    MPV = 262,612 (76,054 Structure, 132,860 Life Support, 53,698 Weapons)
Support Points: SP = 103,643 (39% of MPV)
BattleForce2: (Not applicable)