AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Rogue Wind Frigate (Human Sphere)
Tech: Clan / 3085
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 34,900 tons
Length: 197 meters
Power Plant: Standard
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Lamellor Ferro-carbide
Armament:
1 Piranha*
33 ATM 12
16 AMS
   Location:    Star's End


Overview:

         Perfect for the Ice Hellions, the Rogue Wind-class frigate is fast, easily able to outrun most fighters in the Human Sphere, but pays in both armor and armament for this speed. Rogue Wind crews are small but tough, trained to handle extreme gee conditions. Rogue Winds normally work in packs, surrounding and running down an enemy before pouncing on it in a mad dash of acceleration. A pack of them can easily fill space with missiles, drowning an enemy's point defense system and bringing them down thanks to a large number of small hits.
         Like other small frigates, the Rogue Wind can enter atmosphere and land on DropPorts like the ships they carry through a jump. Unlike many other WarShips though, they lack a jump sail for recharging. Instead they use their fuel bunkerage to recharge their drive in an emergency, but will normally dock with a space station or land at a DropPort to have their batteries replaced after dumping their charge into the KF drive.


Class/Model/Name: Rogue Wind Frigate (Human Sphere)
Mass: 34,900 tons
Equipment:             Mass
Power Plant: Standard 16,752.00
K-F Hyperdrive: Compact (Integrity = 3) 15,793.00
Lithium Fusion Battery:   349.00
Jump Sail: No Sail (Fusion-Charged K-F) .00
Structural Integrity: 25 872.50
Safe Thrust: 8  
Maximum Thrust: 12  
Heat Sinks: 228 Double .00
Fuel & Fuel Pumps:   100.00
Bridge & Controls:   88.00
Armor Factor: 52 Lamellor Ferro-carbide 17.00

      Armor Value
      (Capital Scale)        
  Fore: 21      
  Fore Left / Right: 8 / 8      
  Aft Left / Right: 5 / 5      
  Aft: 5      

Equipment & Options:              
Cargo:    
   Bay 1: Cargo (1) with 1 door 134.50
     
Grav Decks:    
   Grav Decks #1 - 2: (50-meter diameter)  
Life Boats: 2 (7 tons each) 14
Escape Pods: 2 (7 tons each) 14
Crew and Passengers:    
   6 Officers (10 minimum)   0.00
   13 Crew (46 minimum)   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Piranha*(10 msls) Nose 3 3 3 -- 9 200.00
12 ATM 12(120 rounds) Nose 24(240) 24(240) -- -- 96 108.00
2 AMS(24 rounds) Nose -- -- -- -- 2 2.00
3 ATM 12(30 rounds) FL/R 6(60) 6(60) -- -- 48 54.00
2 AMS(24 rounds) FL/R -- -- -- -- 4 4.00
3 ATM 12(30 rounds) L/RBS 6(60) 6(60) -- -- 48 54.00
2 AMS(24 rounds) L/RBS -- -- -- -- 4 4.00
3 ATM 12(30 rounds) AL/R 6(60) 6(60) -- -- 48 54.00
2 AMS(24 rounds) AL/R -- -- -- -- 4 4.00
3 ATM 12(30 rounds) Aft 6(60) 6(60) -- -- 24 27.00
2 AMS(24 rounds) Aft -- -- -- -- 2 2.00
TOTALS:           289 34,900.00
Tons Left:             .00

Calculated Factors:
Total Cost: 4,175,956,800 C-Bills
Battle Value: 18,466
Cost per BV: 226,143.01
Weapon Value: 9,238 (Ratio = .50)
Damage Factors:    SRDmg = 708; MRDmg = 506; LRDmg = 25; ERDmg = 12
Maintenance Point Value:    MPV = 106,266 (9,831 Structure, 86,289 Life Support, 10,146 Weapons)
Support Points: SP = 27,794 (26% of MPV)
BattleForce2: (Not applicable)