AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Baldur Frigate (Human Sphere)
Tech: Clan / 3081
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 49,600 tons
Length: 220 meters
Sail Diameter: 778 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
5 NL 10*
15 ER Large Laser
21 ER Medium Laser
30 ER Small Laser
6 Large Pulse Laser
18 Medium Pulse Laser
6 AMS
Manufacturer:    Arc-Royal SpaceWorks
   Location:    Arc-Royal


Overview:

         Built as an answer to the Tamar's Pact's need for expanded transport capabilities after the Jade Falcon War, the Baldur-class Frigate is more an armed transport than a true ship of war. Capable of carrying twelve thousand tons of cargo in four massive modular holds, the Baldur is able to move anything that needs to be moved. The holds are arrayed two on each side of the main ship's spine for easy access by groundside loading stations. Instead of manually loading the bays though, the Tamar Pact has developed cargo containers of the right size that can simply be locked onto the Baldur's hard points. The cargo pods are outside the Baldur's main armor bands, making them highly vulnerable to weapons fire, but the containers themselves are often designed to be aerodynamic which keeps them from being ripped off during atmopheric reentry.
         Hundreds of cargo pods have been designed over the years, many of which have turned Baldurs into support ships and sometimes even a poor man's WarShip. Heavy duty power linkages enabled some intrepid designers to even place naval-class weapons in the pods, making for a rather impressive broadside weapons fire capability. Some other pods are designed to carry up to 20 fighters or BattleMechs, 15 small craft, many vehicles and infantry, fuel, or basic consumables for a fleet on deployment. Most pods carry basic cargo though and are often filled with many standard cargo trailers that can be pulled off the pod, attached to a tractor, and pulled away from the DropPort to its final destination. A fifth smaller cargo bay takes up a small space on the lower hull, easy to access via smaller forklifts at DropPorts. Dedicated to holding the food and spare parts a Baldur and its crew needs on trips between planets, this hold is rarely used for trade goods.
         The Baldur is a common sight in the Tamar Pact, and is becoming less rare in other parts of the Human Sphere, especially on major trade worlds where DropPort facilities designed to handle the large cargo pods are beginning to appear. Without access to such facilities, unloading and loading a Baldur's cargo pods takes a significant amount of time, cutting into a captain's profit margin.


Class/Model/Name: Baldur Frigate (Human Sphere)
Mass: 49,600 tons
Equipment:             Mass
Power Plant: Standard 8,928.00
K-F Hyperdrive: Compact (Integrity = 3) 22,444.00
Lithium Fusion Battery:   496.00
Jump Sail (Detachable): (Integrity = 3) 32.00
Structural Integrity: 66 3,274.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 178 Double .00
Fuel & Fuel Pumps:   100.00
Bridge & Controls:   124.00
Fire Control Computers:   79.00
Armor Factor: 159 Lamellor Ferro-carbide 65.00

      Armor Value
      (Capital Scale)        
  Fore: 32      
  Fore Left / Right: 26 / 26      
  Aft Left / Right: 26 / 26      
  Aft: 23      

Equipment & Options:              
Cargo:    
   Bay 1: Cargo (1) with 1 door 3,000.00
   Bay 2: Cargo (1) with 1 door 3,000.00
   Bay 3: Cargo (1) with 1 door 3,000.00
   Bay 4: Cargo (1) with 1 door 3,000.00
   Bay 5: Cargo (1) with 1 door 518.00
     
Grav Decks:    
   Grav Decks #1 - 2: (67-meter diameter)  
Escape Pods: 10 (7 tons each) 70
Crew and Passengers:    
   7 Officers (13 minimum)   0.00
   23 Crew (48 minimum)   0.00
   30 Marine Battle Armor Troopers/Elementals   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
5 NL 10* Nose 5 5 5 -- 120 750.00
3 ER Large Laser Nose 9(88) 6(58) 3(30) 3(30) 36 12.00
   4 ER Medium Laser           20 4.00
   6 ER Small Laser           12 3.00
1 Large Pulse Laser Nose 3(31) 3(31) 1(10) -- 10 6.00
   3 Medium Pulse Laser           12 6.00
1 AMS(24 rounds) Nose -- -- -- -- 1 1.50
3 ER Large Laser FL/R 9(88) 6(58) 3(30) 3(30) 72 24.00
   4 ER Medium Laser           40 8.00
   6 ER Small Laser           24 6.00
1 Large Pulse Laser FL/R 3(31) 3(31) 1(10) -- 20 12.00
   3 Medium Pulse Laser           24 12.00
1 AMS(24 rounds) FL/R -- -- -- -- 2 3.00
2 ER Large Laser AL/R 6(61) 4(41) 2(20) 2(20) 48 16.00
   3 ER Medium Laser           30 6.00
   4 ER Small Laser           16 4.00
1 Large Pulse Laser AL/R 3(31) 3(31) 1(10) -- 20 12.00
   3 Medium Pulse Laser           24 12.00
1 AMS(24 rounds) AL/R -- -- -- -- 2 3.00
2 ER Large Laser Aft 6(61) 4(41) 2(20) 2(20) 24 8.00
   3 ER Medium Laser           15 3.00
   4 ER Small Laser           8 2.00
1 Large Pulse Laser Aft 3(31) 3(31) 1(10) -- 10 6.00
   3 Medium Pulse Laser           12 6.00
1 AMS(24 rounds) Aft -- -- -- -- 1 1.50
TOTALS:           603 49,600.00
Tons Left:             .00

Calculated Factors:
Total Cost: 4,205,973,800 C-Bills
Battle Value: 10,359
Cost per BV: 406,021.22
Weapon Value: 15,855 (Ratio = 1.53)
Damage Factors:    SRDmg = 395; MRDmg = 254; LRDmg = 64; ERDmg = 8
Maintenance Point Value:    MPV = 94,058 (34,374 Structure, 49,884 Life Support, 9,800 Weapons)
Support Points: SP = 68,625 (73% of MPV)
BattleForce2: (Not applicable)