Class/Model/Name: |
Tramp (Human Sphere) |
Tech: |
Inner Sphere / 2754 |
Vessel Type: |
JumpShip |
Rules: |
Level 3, Standard design |
|
|
Mass: |
250,000 tons |
Length: |
640 meters |
Sail Diameter: |
1,160 meters |
Power Plant: |
Standard |
Safe Thrust: |
0 |
Maximum Thrust: |
0 |
Armor Type: |
Standard |
Armament:
8 Diverse Optics Sunbeam ER Large Laser
4 LFN Lindblad Shotgun AMS
8 AMS
Manufacturer: SelaSys Inc
Location: Loyality
Overview:
The Tramp Class JumpShip is by no means a new design. First launched in 2754, the armed JumpShip found considerable success among traders dealing in the wilder parts of the Periphery. The vessel continued to be produced sporadically throughout the Succession Wars, although many states began purchasing the slightly larger Star Lord for its superior transport capabilities. By the early 30th century most yards that had produced the design had switched to the more popular Star Lord.
After the Free Worlds League's war against Andurien had been resolved in 3040, SelaSys Inc., the producer of the Star Lord, began looking for a way to expand their market share. Ironically, SelaSys chanced on the design specifications for the Tramp. Its similarity in size to the Star Lord meant a drastic savings in tooling-up costs for SelaSys, and the company's first prototype Tramp launched within six years. The first of the SelaSys Tramp Class vessels made the jump from Loyalty to Alter/the following year and immediately entered full-scale production.
Defects in the new Tramp's drive coils were discovered in August of 3052, and SelaSys immediately recalled the eleven craft they had produced for minor modifications. The problem resulted from a faulty mesh spinner and was quickly rectified, but servicing the existing craft took almost three years. Production did not resume until June of 3055. After ComStar came out with the new KF drive, the yard was upgraded to build them and the existing Tramps were recalled for the upgrade. Not all have gotten the treatment yet, but unmodified Tramps are rare in the Human Sphere.
A combination of laser weapons and point defense systems dot the hull of the vessel and provide an effective mix of offensive and defensive firepower. DropShips docked at the three hardpoints along the Tramp's length can supplement this arsenal as well. However, the Tramp carries little in the way of armor and lacks integral fighter support. The vessel does have two small-craft bays, but these have proved unsuitable for the majority of fighter designs currently produced.
Most Tramps are used by the Marik-Stewart Commonwealth or by other Free Worlds League merchants. There are scattered reports of Tramps being used by other concerns but this is fairly rare.
Class/Model/Name: |
Tramp (Human Sphere) |
Mass: |
250,000 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
3,000.00 |
K-F Hyperdrive: |
*ComStar Standard Drive* (Integrity = 5) |
187,500.00 |
Lithium Fusion Battery: |
|
2,500.00 |
Jump Sail: |
(Integrity = 4) |
63.00 |
Structural Integrity: |
1 |
1,667.00 |
Safe Thrust: |
0 |
|
Maximum Thrust: |
0 |
|
Heat Sinks: |
122 Single |
.00 |
Fuel & Fuel Pumps: |
|
1,000.00 |
Bridge & Controls: |
|
625.00 |
Armor Factor: |
16 Standard |
39.00 |
|
|
|
Armor Value |
|
|
|
(Capital Scale) |
|
|
|
|
|
Fore: |
|
3 |
|
|
|
|
|
Fore Left / Right:
| |
3 / 3 |
|
|
|
|
|
Aft Left / Right: |
|
2 / 2 |
|
|
|
|
|
Aft: |
|
3 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Small Craft (2) with 2 doors |
400.00 |
Bay 2: |
Cargo (1) with 1 door |
11,417.00 |
Bay 3: |
Cargo (1) with 1 door |
11,417.00 |
Bay 4: |
1 Gee Transit Drive (1) |
27,000.00 |
|
|
|
DropShip Capacity: |
3 Docking Hardpoints |
3,000 |
Grav Decks: |
|
|
Grav Deck #1: |
(140-meter diameter) |
100 |
Escape Pods: |
5 (7 tons each) |
35 |
Crew and Passengers: |
|
|
4 Officers (3 minimum) |
|
0.00 |
17 Crew (15 minimum) |
|
0.00 |
10 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
2 ER Large Laser |
Nose |
2(16) |
2(16) |
2(16) |
-- |
24 |
10.00 |
2 AMS(24 rounds) |
Nose |
-- |
-- |
-- |
-- |
2 |
3.00 |
1 ER Large Laser |
FL/R |
1(8) |
1(8) |
1(8) |
-- |
24 |
10.00 |
2 AMS(24 rounds) |
FL/R |
-- |
-- |
-- |
-- |
4 |
6.00 |
1 ER Large Laser |
AL/R |
1(8) |
1(8) |
1(8) |
-- |
24 |
10.00 |
2 AMS(24 rounds) |
AL/R |
-- |
-- |
-- |
-- |
4 |
6.00 |
2 ER Large Laser |
Aft |
2(16) |
2(16) |
2(16) |
-- |
24 |
10.00 |
2 AMS(24 rounds) |
Aft |
-- |
-- |
-- |
-- |
2 |
3.00 |
TOTALS: |
|
|
|
|
|
108 |
250,000.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
4,271,627,500 C-Bills |
Battle Value: |
2,050 |
Cost per BV: |
2,083,720.73 |
Weapon Value: |
1,449 (Ratio = .71) |
Damage Factors: |
SRDmg = 92; MRDmg = 46; LRDmg = 18; ERDmg = 0 |
Maintenance Point Value: |
MPV = 24,985 (12,996 Structure, 9,425 Life Support, 2,564 Weapons) |
Support Points: |
SP = 25,096 (100% of MPV) |
BattleForce2: |
(Not applicable) |