Class/Model/Name: |
Scout-C (Human Sphere) |
Tech: |
Clan / 3080 |
Vessel Type: |
JumpShip |
Rules: |
Level 3, Standard design |
|
|
Mass: |
90,000 tons |
Length: |
273 meters |
Sail Diameter: |
890 meters |
Power Plant: |
Standard |
Safe Thrust: |
0 |
Maximum Thrust: |
0 |
Armor Type: |
Lamellor Ferro-carbide |
Armament:
2 NL55
1 Barracuda
30 ER Large Laser
30 Plasma Rifle (UK)
60 ER Small Laser
Manufacturer: Dharma HyperSpace
Location: Schuyler
Overview:
When ComStar unveiled the old K-F drive system, the Smoke Jaguars quickly captured a copy of the design schematics and recognized their value. Instead of "wasting" the new drive on a mere civilian cargo vessel though, they chose to turn their Scouts into another arm of their military.
Jaguar technicians replaced the armor with modern composites, added banks of laser and plasma weapons around the ship to deal with small targets, and even added a pair of naval-class lasers and a naval missile launcher to the ship's bow. They finally added the hanger bays to carry a star of fighter craft, most commonly housing the Sabutai OmniFighter. Their bay is directly above the single small craft bay and a second catapult is routed to allow for fighter launches through it.
The Scout-C carries minimal cargo compared to other modern Scouts, but it carries enough to keep the ship and its fighters operational during standard patrols. It has also proven to be a superior blockade runner as other organizations have arranged to acquire these capable ships. They look like a normal Scout, and are rare enough outside Jaguar space that few people realize what they are until they are in weapons range, which also makes them good pirate ships. Many people have told tales of the day they were hijacked by a Scout-C.
Despite these tales, the vast majority of Scout-Cs remain in the hands of the Jaguars, with smaller numbers held by the Draconis Combine and the Jade Falcons, enemies that the Jaguars respect and have "lost" trials of possession to shortly before or after "winning" a trial of possession for another item. They have proven to be capable patrol craft for all three realms, helping to keep the peace when other combat craft are not available.
Notable Vessels & Crews:
Tiberius Wirth and Cernunnos
The Jaguars do not appreciate the "Dark Castes" having access to their ships, and have sent out many Hunters to deal with them and return the JumpShips to their rightful owners. These Hunters prowl the Outer Sphere and Periphery primarily, though some always patrol the Inner Sphere as well, on Scout-Cs provisioned specifically for the task of hunting down other Scout-Cs. Often lying in wait for an enemy, these Hunter teams are forced to live in zero gee much of their lives, giving them much in common to the older JumpShip crews still in service in the backwoods regions of the Human Sphere. Most Hunters have replaced the small craft bay with a single BattleMech bay, and also carry a star or more of ProtoMechs to support the BattleMech should a close range fight be required. Two of the most famous Hunters are Tiberius Wirth and Cernunnos, warriors that have returned between them two-score Scout-Cs to the Smoke Jaguars, and have denied the use of many others to the Dark Castes. They have become the boogiemen of pirates, taking great pleasure in crushing any band they come across.
Ash
The pirate king known only as Ash has flown aboard the Scout-C vessel named Midnight Black for many years. He is one of the few pirates to outwit both Tiberius Wirth and Cernunnos over the years, and has managed to keep his ship alive through numerous traps set by those Hunters. Ash is known to be both brutal and fair, especially when the brutality is administered fairly. He runs a tight crew of MechWarriors and BattleArmor, and they take their raiding very professionally, being careful not to destroy their victims since a destroyed village can never feed them again. They are even known to treat the protectors of their victims well, leaving most of them alive, with their battered BattleMechs or vehicles, to defend their cities after Ash is gone. Still, those who have dealt with Ash with treachery rarely live to regret the action for long, and what is left of their life is rarely pleasant.
Class/Model/Name: |
Scout-C (Human Sphere) |
Mass: |
90,000 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
1,080.00 |
K-F Hyperdrive: |
*Custom K-F Drive* (Integrity = 3) |
67,500.00 |
Lithium Fusion Battery: |
|
900.00 |
Jump Sail: |
(Integrity = 3) |
42.00 |
Structural Integrity: |
1 |
600.00 |
Safe Thrust: |
0 |
|
Maximum Thrust: |
0 |
|
Heat Sinks: |
555 Double |
464.00 |
Fuel & Fuel Pumps: |
|
2,500.00 |
Bridge & Controls: |
|
225.00 |
Fire Control Computers: |
|
265.00 |
Armor Factor: |
80 Lamellor Ferro-carbide |
50.00 |
|
|
|
Armor Value |
|
|
|
(Capital Scale) |
|
|
|
|
|
Fore: |
|
14 |
|
|
|
|
|
Fore Left / Right:
| |
14 / 14 |
|
|
|
|
|
Aft Left / Right: |
|
13 / 13 |
|
|
|
|
|
Aft: |
|
12 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Fighters (10) with 1 door |
1,500.00 |
Bay 2: |
Small Craft (4+1) (1) with 1 door |
200.00 |
Bay 3: |
Cargo (1) with 1 door |
821.00 |
Bay 4: |
1 Gee Transit Drive (1) |
9,720.00 |
|
|
|
DropShip Capacity: |
1 Docking Hardpoints |
1,000 |
Escape Pods: |
4 (7 tons each) |
28 |
Crew and Passengers: |
|
|
3 Officers (6 minimum) |
|
0.00 |
15 Crew (8 minimum) |
|
0.00 |
25 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
2 NL55 |
Nose |
11 |
11 |
11 |
11 |
170 |
2,200.00 |
1 Barracuda(10 msls) |
Nose |
2 |
2 |
2 |
2 |
10 |
390.00 |
5 ER Large Laser |
Nose |
15(150) |
10(100) |
10(100) |
5(50) |
60 |
20.00 |
5 Plasma Rifle (UK) |
|
|
|
|
|
75 |
30.00 |
10 ER Small Laser |
|
|
|
|
|
20 |
5.00 |
5 ER Large Laser |
FL/R |
15(150) |
10(100) |
10(100) |
5(50) |
120 |
40.00 |
5 Plasma Rifle (UK) |
|
|
|
|
|
150 |
60.00 |
10 ER Small Laser |
|
|
|
|
|
40 |
10.00 |
5 ER Large Laser |
AL/R |
15(150) |
10(100) |
10(100) |
5(50) |
120 |
40.00 |
5 Plasma Rifle (UK) |
|
|
|
|
|
150 |
60.00 |
10 ER Small Laser |
|
|
|
|
|
40 |
10.00 |
5 ER Large Laser |
Aft |
15(150) |
10(100) |
10(100) |
5(50) |
60 |
20.00 |
5 Plasma Rifle (UK) |
|
|
|
|
|
75 |
30.00 |
10 ER Small Laser |
|
|
|
|
|
20 |
5.00 |
TOTALS: |
|
|
|
|
|
1,110 |
90,000.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
2,475,873,750 C-Bills |
Battle Value: |
11,461 |
Cost per BV: |
216,025.98 |
Weapon Value: |
8,918 (Ratio = .78) |
Damage Factors: |
SRDmg = 946; MRDmg = 554; LRDmg = 267; ERDmg = 43 |
Maintenance Point Value: |
MPV = 33,188 (8,303 Structure, 4,985 Life Support, 19,900 Weapons) |
Support Points: |
SP = 20,595 (62% of MPV) |
BattleForce2: |
(Not applicable) |