AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Pavel Ridzik (Human Sphere)
Tech: Inner Sphere / 3092
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 245,000 tons
Inner Sphere / 3092: CHM-41
K-F Drive System: CST-183
Length: 645 meters
Sail Diameter: 1,070 meters
Power Plant: Rawlings Impulse Drive Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Durallex Capital Standard
Armament:
3 Republican Super Piranha*
4 Intel Capital Prime NL 10*
8 Intek ER Large Laser
4 Republican Fever Stingray*
8 Intek Large Pulse Laser
Manufacturer:    Ridzik Brothers Munitions Corporation, Terada Yards
   Location:    Altair, Dieron
Communications System:    Neil 4000
Targeting & Tracking System: Chichester ASR 26


Overview:

         One benefit of the technological renaissance in the Inner Sphere was the reactivation of the Izumi JumpShip yards at Altair. The yards were disabled during the first days of the Succession Wars and had remained derelict for years, as the Draconis Combine concentrated its resources on its JumpShip yards at Chatham and Schuyler. After the War of 3039, the Kurita Combine Munitions Corporation made use of state grants to reconstruct the yard, and soon the yards were producing the first Chimeishos. The Jihad put an end to their construction and the Draconis Combine didn't have the resources to rebuild the yard. After the Tikonov Free Republic captured Altair though, they put much of their resources into rebuilding the yards and they put the Chimeisho back into production with a few upgrades, renamed as the Pavel Ridzik class of JumpShip.
         The Pavel Ridzik is more than half a kilometer long and follows the traditional needlelike shape of most JumpShips. A spherical command section is located at one end, and a blocky station-keeping drive occupies the other. The vessel's twin docking collars are situated midway along the cylindrical body, adjacent to the vessel's cavernous cargo bays. With these collars the Pavel Ridziks move the few DropShips that remain in the Tikonov Free Republic, a fading example of the shipping system that has ruled since the days of the original Star League.
         Unlike most Inner Sphere JumpShips, the Pavel Ridzik carries a sizable number of offensive weapons systems. These laser and missile systems provide the vessel with enough firepower to badly damage anyone who dares to attack the JumpShip, either fighter or WarShip. The Pavel Ridzik is also more heavily armored than the original model and can take significant punishment before taking critical damage.
         The Pavel Ridzik's 30 crew members share a number of well-equipped but cramped dual-occupancy cabins on the deck below the bridge. Each stateroom also contains a tiny washroom, although only the senior officers' cabins have their own shower and toilet facilities. A spacious recreation area equipped with the latest entertainment systems compensates somewhat for the cramped cabins, but crew members still do not appreciate them. Most crews have taken to "hot-bunking" the cabins so that each crew member can have time to sleep alone while his or her cabin-mate is on shift.
         A spacious hangar deck on the lowest levels of the Pavel Ridzik's command section provides facilities for up to four small craft, usually a pair of light aerospace fighters and a pair of ST-46 shuttles. The technicians and pilots of these craft have their own staterooms on the deck directly above the hangar. The same deck contains the vessel's life-support system.


Class/Model/Name: Pavel Ridzik (Human Sphere)
Mass: 245,000 tons
Equipment:             Mass
Power Plant: Standard 2,940.00
K-F Hyperdrive: *ComStar Standard Drive* (Integrity = 5) 183,750.00
Lithium Fusion Battery:   2,450.00
Jump Sail: (Integrity = 4) 63.00
Structural Integrity: 1 1,633.50
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 176 Single 55.00
Fuel & Fuel Pumps:   2,000.00
Bridge & Controls:   613.00
Armor Factor: 82 Standard 136.00

      Armor Value
      (Capital Scale)        
  Fore: 16      
  Fore Left / Right: 13 / 13      
  Aft Left / Right: 13 / 13      
  Aft: 14      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (4) with 2 doors 800.00
   Bay 2: Cargo (1) with 1 door 9,636.50
   Bay 3: Cargo (1) with 1 door 9,637.00
   Bay 4: 1 Gee Transit Drive (1) 26,460.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1: (95-meter diameter)  
Life Boats: 5 (7 tons each) 35
Crew and Passengers:    
   5 Officers (5 minimum)   0.00
   25 Crew (13 minimum)   0.00
   20 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Piranha*(20 msls) Nose 6 6 6 -- 18 400.00
4 NL 10* Nose 4 4 4 -- 96 600.00
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
1 Stingray*(10 msls) FL/R 4 4 -- -- 24 590.00
2 Large Pulse Laser FL/R 2(18) 2(18) -- -- 40 28.00
1 Stingray*(10 msls) AL/R 4 4 -- -- 24 590.00
2 Large Pulse Laser AL/R 2(18) 2(18) -- -- 40 28.00
1 Piranha*(10 msls) Aft 3 3 3 -- 9 200.00
4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00
TOTALS:           347 245,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 3,368,168,750 C-Bills
Battle Value: 5,538
Cost per BV: 608,192.26
Weapon Value: 6,241 (Ratio = 1.13)
Damage Factors:    SRDmg = 194; MRDmg = 185; LRDmg = 113; ERDmg = 23
Maintenance Point Value:    MPV = 31,761 (12,776 Structure, 10,218 Life Support, 8,767 Weapons)
Support Points: SP = 66,375 (209% of MPV)
BattleForce2: (Not applicable)