AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Magellan (Human Sphere)
Tech: Clan / 3079
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 175,000 tons
Clan / 3079: MAG-60
K-F Drive System: CST-131
Length: 590 meters
Sail Diameter: 1,080 meters
Power Plant: Vlar SuperFire Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Krupp Draco -50 Standard
Armament:
2 Holly LRM 20+Artemis IV
12 McArthur AMS
4 Blankenburg ER Large Laser
4 Blankenburg Large Pulse Laser
Manufacturer:    Terra
   Location:    O'Neil yards
Communications System:    Marshall StarComm
Targeting & Tracking System: Blankenburg Starfire


Overview:

         The Magellan Class JumpShip has been in service with ComStar since 2960. Commissioned by Primus Adrienne Sims, the Magellan rapidly has become a mainstay of the ComStar fleet, largely because of its impressive capacity for long-range missions. The Magellan is produced at the O'Neil yards at Terra. The first new Magellan left the yard in 3079, and surprised the Star League member states with a demonstration of its capabilities.
         The Magellan's massive fuel tanks allow it to operate for years before refueling. The Magellan's cargo facility can hold thousands of tons of food and supplies for a crew and passengers. Although it was designed for long-range missions, the Magellan lacks a grav deck and must use the acceleration method to generate artificial gravity for its crew. This procedure consumes fuel, however, and so the captain of a Magellan must strike a balance between the health of his crew and the need to conserve fuel on long missions.
         The Magellan is equipped with a formidable array of weapons, including several lasers, a pair of LRM missile racks situated in the nose and stern, and a series of anti-missile guns in each arc. The vessel is protected by 75 tons of armor, making it one of the most well-armored JumpShips in existence.
         The Magellan's bulbous command module houses 20 crew members in luxurious quarters, and an additional 28 well- equipped staterooms accommodate a marine platoon complement for defending the JumpShip and for exploring uncharted planets. The command section also houses an advanced medical facility, complete with operating theater and isolation ward. The medical facility contains technology not seen outside of ComStar since the fall of the Star League and has sufficient equipment to keep four critically injured patients alive until the vessel can return to the Inner Sphere.
         Like most ComStar DropShips and JumpShips, the Magellan carries a sophisticated hyperpulse generator (HPG), facilitating faster-than-light communications with any other HPG within 50 light-years. The security of these sophisticated communications devices is the highest priority of any Magellan crew. Until the failure of Operation Scorpion and the resulting dissemination of HPG technology to the Successor States, the First Circuit considered the loss of a Magellan and its crew preferable to its HPG falling into non-ComStar hands.


Class/Model/Name: Magellan (Human Sphere)
Mass: 175,000 tons
Equipment:             Mass
Power Plant: Standard 2,100.00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 4) 131,250.00
Lithium Fusion Battery:   1,750.00
Jump Sail: (Integrity = 4) 53.00
Structural Integrity: 1 1,167.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 110 Single 1.00
Fuel & Fuel Pumps:   10,000.00
Bridge & Controls:   438.00
Hyperpulse Generator:   50.00
Armor Factor: 53 Standard 75.50

      Armor Value
      (Capital Scale)        
  Fore: 11      
  Fore Left / Right: 9 / 9      
  Aft Left / Right: 8 / 8      
  Aft: 8      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (1) with 1 door 200.00
   Bay 2: Cargo (1) with 1 door 3,772.50
   Bay 3: Cargo (1) with 1 door 3,761.00
   Bay 4: 1 Gee Transit Drive (1) 18,900.00
     
DropShip Capacity: 1 Docking Hardpoints 1,000
Life Boats: 8 (7 tons each) 56
Crew and Passengers:    
   4 Officers (3 minimum)   0.00
   16 Crew (11 minimum)   0.00
   5 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 LRM 20+Artemis IV(12 rounds) Nose 2(16) 2(16) 2(16) -- 6 8.00
2 AMS(48 rounds) Nose -- -- -- -- 2 3.00
1 ER Large Laser FL/R 1(10) 1(10) 1(10) 1(10) 24 8.00
2 AMS(48 rounds) FL/R -- -- -- -- 4 6.00
1 Large Pulse Laser FL/R 1(10) 1(10) 1(10) -- 20 12.00
1 ER Large Laser AL/R 1(10) 1(10) 1(10) 1(10) 24 8.00
2 AMS(48 rounds) AL/R -- -- -- -- 4 6.00
1 Large Pulse Laser AL/R 1(10) 1(10) 1(10) -- 20 12.00
1 LRM 20+Artemis IV(12 rounds) Aft 2(16) 2(16) 2(16) -- 6 8.00
2 AMS(48 rounds) Aft -- -- -- -- 2 3.00
TOTALS:           112 175,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 3,703,510,000 C-Bills
Battle Value: 10,716
Cost per BV: 345,605.64
Weapon Value: 3,221 (Ratio = .30)
Damage Factors:    SRDmg = 158; MRDmg = 87; LRDmg = 39; ERDmg = 0
Maintenance Point Value:    MPV = 20,760 (10,680 Structure, 6,762 Life Support, 3,318 Weapons)
Support Points: SP = 24,308 (117% of MPV)
BattleForce2: (Not applicable)