Class/Model/Name: |
Seeker-F (Human Sphere) |
Tech: |
Inner Sphere / 3073 |
Vessel Type: |
Spheroid DropShip |
Rules: |
Level 3, Standard design |
|
|
Mass: |
3,700 tons |
Length: |
90 meters |
Power Plant: |
Quad RanTech 720 Standard
|
Safe Thrust: |
5 |
Maximum Thrust: |
8 |
Armor Type: |
*Valiant Glaze* |
Armament:
5 Valiant Longsword ER Large Laser
2 Valiant Heavy Crossbow LRM 10+Artemis IV
6 Valiant Saber Medium Laser
Manufacturer: Salvatore Incorporated
Location: Layover
Overview:
The standard transport of the Robinson Republic, the Seeker-F has Valiant Glaze armor, designed to reflect energy weapons off the ship and making it harder to kill. Other than that, the differences between this and the old standard Seeker are minimal. It can easily transport a battalion of light armor, or a company of heavy armor or BattleMechs, and a battalion of infantry. They are also often used to transport bulk goods, and the Seeker-F has become a favorite of shipping services that need a swift transport but lack the resources to purchase a jump-capable transport. Because of this, the Seeker-F is seen throughout the Federation Expanse, in private and government hands.
Class/Model/Name: |
Seeker-F (Human Sphere) |
Mass: |
3,700 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
1,202.50 |
Structural Integrity: |
10 |
74.00 |
Safe Thrust: |
5 |
|
Maximum Thrust: |
8 |
|
Heat Sinks: |
90 Single |
.00 |
Fuel & Fuel Pumps: |
|
215.00 |
Bridge & Controls: |
|
28.00 |
Armor Factor: |
490 *Valiant Glaze* |
28.50 |
|
|
|
Armor Value |
|
|
|
(Standard Scale) |
|
|
|
|
|
Fore: |
|
140 |
|
|
|
|
|
Left / Right Sides:
| |
120 / 120 |
|
|
|
|
|
Aft: |
|
110 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Light Vehicles (to 50T) (36) with 1 door |
1,800.00 |
Bay 2: |
Cargo (1) with 1 door |
49.00 |
Bay 3: |
Infantry (foot) Platoons (9) with 1 door |
45.00 |
|
|
|
Escape Pods: |
8 (7 tons each) |
56 |
Crew and Passengers: |
|
|
4 Officers (3 minimum) |
|
0.00 |
16 Crew (1 minimum) |
|
0.00 |
432 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
1 ER Large Laser |
FL/R |
1(8) |
1(8) |
1(8) |
-- |
24 |
10.00 |
1 LRM 10+Artemis IV(12 rounds) |
AL/R |
1(8) |
1(8) |
1(8) |
-- |
8 |
14.00 |
1 ER Large Laser |
AL/R |
2(18) |
1(8) |
1(8) |
-- |
24 |
10.00 |
2 Medium Laser |
|
|
|
|
|
12 |
4.00 |
1 ER Large Laser |
Aft |
2(18) |
1(8) |
1(8) |
-- |
12 |
5.00 |
2 Medium Laser |
|
|
|
|
|
6 |
2.00 |
TOTALS: |
|
|
|
|
|
86 |
3,700.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
239,032,080 C-Bills |
Battle Value: |
2,533 |
Cost per BV: |
94,367.19 |
Weapon Value: |
3,602 (Ratio = 1.42) |
Damage Factors: |
SRDmg = 79; MRDmg = 40; LRDmg = 16; ERDmg = 0 |
Maintenance Point Value: |
MPV = 45,875 (9,508 Structure, 34,625 Life Support, 1,742 Weapons) |
Support Points: |
SP = 24,308 (53% of MPV) |
BattleForce2: |
MP: 5N, Armor/Structure: 8 / 8 |
|
Damage PB/M/L: 3/2/2, Overheat: 0 |
|
Class: DM, Point Value: 25 |
|
Specials:sph |