Class/Model/Name: |
Rose 2 (Human Sphere) |
Tech: |
Inner Sphere / 3054 |
Vessel Type: |
Spheroid DropShip |
Rules: |
Level 3, Standard design |
|
|
Mass: |
16,000 tons |
Length: |
120 meters |
Power Plant: |
Standard |
Safe Thrust: |
4 |
Maximum Thrust: |
6 |
Armor Type: |
Standard |
Armament:
1 Autocannon/10
6 Large Laser
10 Medium Laser
4 LRM 15
3 PPC
Manufacturer: Tomori Trans Industrial
Location: Chatham
Overview:
The Bara no Ryu, or Rose as it is more commonly known, is one of the most interesting designs to emerge in recent years. Officially a merchantman, the Rose is actually a sophisticated military craft with the Combine's most advanced technologies on it.
The Rose’s harmless-looking exterior conceals numerous pieces of cutting-edge military hardware, including highly sophisticated sensors, heavy weaponary, and armor plating designed to move to make the Rose look like a variety of civilian DropShips. The Roses primarily serve as supply ships for the DCA, transporting equipment, people and supplies to bases throughout the Combine.
The 16,000-ton vessel can transport nearly 10,000 tons of cargo, usually foodstuffs and construction materials. The Rose can also transport combat equipment, including vehicles and BattleMechs, although the facilities for such cargo are minimal. The vessel can accommodate up to 1 platoon in comfortable, if spartan quarters.
Despite its formidable array of weaponry, the Rose is lightly armored, a result of the need to masquerade as a merchant. If faced with combat, a Rose’s captain will most often use his vessel’s superior maneuverability to escape, saving its weapons for desperate situations. Many times a Rose has been able to survive by suckering a victim in close to the 'harmless' freighter and then blowing holes in it with precision fire.
Class/Model/Name: |
Rose 2 (Human Sphere) |
Mass: |
16,000 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
4,160.00 |
Structural Integrity: |
10 |
320.00 |
Safe Thrust: |
4 |
|
Maximum Thrust: |
6 |
|
Heat Sinks: |
168 Single |
.00 |
Fuel & Fuel Pumps: |
|
60.00 |
Bridge & Controls: |
|
120.00 |
Armor Factor: |
490 Standard |
32.50 |
|
|
|
Armor Value |
|
|
|
(Standard Scale) |
|
|
|
|
|
Fore: |
|
150 |
|
|
|
|
|
Left / Right Sides:
| |
120 / 120 |
|
|
|
|
|
Aft: |
|
100 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Cargo (1) with 5 doors |
9,994.50 |
Bay 2: |
Small Craft (4) with 2 doors |
800.00 |
Bay 3: |
Infantry (foot) Platoons (1) with 2 doors |
5.00 |
|
|
|
Escape Pods: |
6 (7 tons each) |
42 |
Crew and Passengers: |
|
|
8 Officers (7 minimum) |
|
0.00 |
39 Crew (0 minimum) |
|
0.00 |
48 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
1 Autocannon/10(20 rounds) |
Nose |
1(10) |
1(10) |
-- |
-- |
3 |
14.00 |
2 Large Laser |
Nose |
3(26) |
2(16) |
-- |
-- |
16 |
10.00 |
2 Medium Laser |
|
|
|
|
|
6 |
2.00 |
1 LRM 15(16 rounds) |
Nose |
1(9) |
1(9) |
1(9) |
-- |
5 |
9.00 |
2 PPC |
Nose |
2(20) |
2(20) |
-- |
-- |
20 |
14.00 |
2 Large Laser |
FL/R |
3(26) |
2(16) |
-- |
-- |
32 |
20.00 |
2 Medium Laser |
|
|
|
|
|
12 |
4.00 |
1 Medium Laser |
AL/R |
1(5) |
-- |
-- |
-- |
6 |
2.00 |
1 LRM 15(16 rounds) |
AL/R |
1(9) |
1(9) |
1(9) |
-- |
10 |
18.00 |
2 Medium Laser |
Aft |
1(10) |
-- |
-- |
-- |
6 |
2.00 |
1 LRM 15(16 rounds) |
Aft |
1(9) |
1(9) |
1(9) |
-- |
5 |
9.00 |
1 PPC |
Aft |
1(10) |
1(10) |
-- |
-- |
10 |
7.00 |
TOTALS: |
|
|
|
|
|
131 |
16,000.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
293,866,720 C-Bills |
Battle Value: |
3,302 |
Cost per BV: |
88,996.58 |
Weapon Value: |
5,330 (Ratio = 1.61) |
Damage Factors: |
SRDmg = 160; MRDmg = 90; LRDmg = 10; ERDmg = 0 |
Maintenance Point Value: |
MPV = 62,900 (34,132 Structure, 25,550 Life Support, 3,218 Weapons) |
Support Points: |
SP = 54,132 (86% of MPV) |
BattleForce2: |
MP: 4N, Armor/Structure: 8 / 8 |
|
Damage PB/M/L: 4/3/1, Overheat: 0 |
|
Class: DL, Point Value: 33 |
|
Specials:sph, if |