AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Rose 2 (Human Sphere)
Tech: Inner Sphere / 3054
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
   
Mass: 16,000 tons
Length: 120 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
1 Autocannon/10
6 Large Laser
10 Medium Laser
4 LRM 15
3 PPC
Manufacturer:    Tomori Trans Industrial
   Location:    Chatham


Overview:

         The Bara no Ryu, or Rose as it is more commonly known, is one of the most interesting designs to emerge in recent years. Officially a merchantman, the Rose is actually a sophisticated military craft with the Combine's most advanced technologies on it.
         The Rose’s harmless-looking exterior conceals numerous pieces of cutting-edge military hardware, including highly sophisticated sensors, heavy weaponary, and armor plating designed to move to make the Rose look like a variety of civilian DropShips. The Roses primarily serve as supply ships for the DCA, transporting equipment, people and supplies to bases throughout the Combine.
         The 16,000-ton vessel can transport nearly 10,000 tons of cargo, usually foodstuffs and construction materials. The Rose can also transport combat equipment, including vehicles and BattleMechs, although the facilities for such cargo are minimal. The vessel can accommodate up to 1 platoon in comfortable, if spartan quarters.
         Despite its formidable array of weaponry, the Rose is lightly armored, a result of the need to masquerade as a merchant. If faced with combat, a Rose’s captain will most often use his vessel’s superior maneuverability to escape, saving its weapons for desperate situations. Many times a Rose has been able to survive by suckering a victim in close to the 'harmless' freighter and then blowing holes in it with precision fire.


Class/Model/Name: Rose 2 (Human Sphere)
Mass: 16,000 tons
Equipment:             Mass
Power Plant: Standard 4,160.00
Structural Integrity: 10 320.00
Safe Thrust: 4  
Maximum Thrust: 6  
Heat Sinks: 168 Single .00
Fuel & Fuel Pumps:   60.00
Bridge & Controls:   120.00
Armor Factor: 490 Standard 32.50

      Armor Value
      (Standard Scale)        
  Fore: 150      
  Left / Right Sides: 120 / 120      
  Aft: 100      

Equipment & Options:              
Cargo:    
   Bay 1: Cargo (1) with 5 doors 9,994.50
   Bay 2: Small Craft (4) with 2 doors 800.00
   Bay 3: Infantry (foot) Platoons (1) with 2 doors 5.00
     
Escape Pods: 6 (7 tons each) 42
Crew and Passengers:    
   8 Officers (7 minimum)   0.00
   39 Crew (0 minimum)   0.00
   48 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Autocannon/10(20 rounds) Nose 1(10) 1(10) -- -- 3 14.00
2 Large Laser Nose 3(26) 2(16) -- -- 16 10.00
   2 Medium Laser           6 2.00
1 LRM 15(16 rounds) Nose 1(9) 1(9) 1(9) -- 5 9.00
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Large Laser FL/R 3(26) 2(16) -- -- 32 20.00
   2 Medium Laser           12 4.00
1 Medium Laser AL/R 1(5) -- -- -- 6 2.00
1 LRM 15(16 rounds) AL/R 1(9) 1(9) 1(9) -- 10 18.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
1 LRM 15(16 rounds) Aft 1(9) 1(9) 1(9) -- 5 9.00
1 PPC Aft 1(10) 1(10) -- -- 10 7.00
TOTALS:           131 16,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 293,866,720 C-Bills
Battle Value: 3,302
Cost per BV: 88,996.58
Weapon Value: 5,330 (Ratio = 1.61)
Damage Factors:    SRDmg = 160; MRDmg = 90; LRDmg = 10; ERDmg = 0
Maintenance Point Value:    MPV = 62,900 (34,132 Structure, 25,550 Life Support, 3,218 Weapons)
Support Points: SP = 54,132 (86% of MPV)
BattleForce2: MP: 4N,   Armor/Structure: 8 / 8
    Damage PB/M/L: 4/3/1,   Overheat: 0
    Class: DL,   Point Value: 33
    Specials:sph, if

Designed with HeavyMetal Aero