AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Overlord Obsolete (Human Sphere)
Tech: Inner Sphere / 2762
Vessel Type: Spheroid DropShip
Rules: Level 3, Standard design
   
Mass: 9,700 tons
Length: 99 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
6 PPC
2 Autocannon/20
6 Autocannon/5
12 Medium Laser
3 LRM 20
6 Large Laser
Manufacturer:    Earthwerks Ltd., Federated-Boeing Interstellar
   Location:    Ares, Galax


Overview:

         Massing nearly ten thousand tons, the Overlord delivers large complements of BattleMechs and aerospace fighters into battle. It can carry a full battalion of 36 BattleMechs and six aerospace fighters, easily enough to invade a planet with a small garrison force.
         The Overlord bristles with weapons: six heavy PPCS, six Class 5 autocannons and two Class 20 autocannons, three LRM launchers, twelve medium lasers and six large lasers. This awesome array of weapons easily outguns any other type of vessel in space. The intricacies of atmospheric tracking, combined with the Successor States' inability to repair the more delicate Star League-era target acquisition components when they break down, limits the use of the Overlord's weapons on the ground or at low altitudes, but this ship nevertheless remains a formidable opponent in space combat.
         Though vulnerable to enemy fire at low altitudes, the Overlord has less trouble than the lighter Union Class DropShip if one of its six small attitude jets is destroyed. The Overlord's pilot can usually shut down the engine opposite the damaged one; the four remaining jets are enough to keep the vessel stable. The loss of one jet drastically increases the Overlord's descent rate, however, and without a talented pilot at the helm the ship may hit the ground at disastrously high velocity.
         Forced to work in the cramped, foul-smelling interior of the ship, the crews of Overlords are accustomed to the pressures and tensions of combat. Crew quarters on the Overlord are somewhat roomier than those of the smaller Union, but not much. The forty-three regular crew members live in two small bunkrooms, as do the thirty-six MechWarriors and six fighter pilots riding aboard the DropShip as passengers. Above these four bunkrooms are the executive officers' quarters (four officers to a room), and the captain's small private stateroom. As with Union Class ships, the air is almost unbearably foul, though individuals assigned to such ships claim that they eventually get used to it to the point that unpolluted air "smells funny."
         Throughout the long centuries of the Succession Wars, the Jihad, and the wars that followed, the complex 'Mech delivery systems on most Overlords have been jury-rigged into unrecognizable jumbles of miscellaneous machinery. The sleek, efficient, and quiet original drop units have been replaced by unreliable, lumbering monstrosities that often frustrate Overlord crews by breaking down in the heat of battle, forcing the DropShip to land and discharge its 'Mechs on the planet's surface.


Class/Model/Name: Overlord Obsolete (Human Sphere)
Mass: 9,700 tons
Equipment:             Mass
Power Plant: Standard 1,891.50
Structural Integrity: 18 349.50
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 120 Single 7.00
Fuel & Fuel Pumps:   306.00
Bridge & Controls:   73.00
Armor Factor: 790 Standard 45.00

      Armor Value
      (Standard Scale)        
  Fore: 220      
  Left / Right Sides: 210 / 210      
  Aft: 150      

Equipment & Options:              
Cargo:    
   Bay 1: BattleMechs (36) with 6 doors 5,400.00
   Bay 2: Cargo (1) with 1 door 132.00
   Bay 3: Fighters (6) with 2 doors 900.00
     
Life Boats: 3 (7 tons each) 21
Escape Pods: 3 (7 tons each) 21
Crew and Passengers:    
   8 Officers (7 minimum)   0.00
   35 Crew (0 minimum)   0.00
   84 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 PPC Nose 2(20) 2(20) -- -- 20 14.00
2 Autocannon/20(30 rounds) Nose 5(50) 1(10) -- -- 14 34.00
   2 Autocannon/5           2 18.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
1 PPC FL/R 1(10) 1(10) -- -- 20 14.00
1 Autocannon/5(40 rounds) FL/R 1(5) 1(5) -- -- 2 20.00
1 LRM 20(30 rounds) FL/R 1(12) 1(12) 1(12) -- 12 30.00
1 Large Laser FL/R 2(18) 1(8) -- -- 16 10.00
   2 Medium Laser           12 4.00
1 PPC AL/R 1(10) 1(10) -- -- 20 14.00
1 Large Laser AL/R 2(18) 1(8) -- -- 16 10.00
   2 Medium Laser           12 4.00
2 Autocannon/5(80 rounds) Aft 1(10) 1(10) -- -- 2 20.00
1 LRM 20(36 rounds) Aft 1(12) 1(12) 1(12) -- 6 16.00
2 Large Laser Aft 3(26) 2(16) -- -- 16 10.00
   2 Medium Laser           6 2.00
TOTALS:           182 9,700.00
Tons Left:             .00

Calculated Factors:
Total Cost: 334,275,872 C-Bills
Battle Value: 4,164
Cost per BV: 80,277.59
Weapon Value: 6,960 (Ratio = 1.67)
Damage Factors:    SRDmg = 166; MRDmg = 83; LRDmg = 7; ERDmg = 0
Maintenance Point Value:    MPV = 61,425 (42,026 Structure, 15,808 Life Support, 3,591 Weapons)
Support Points: SP = 50,980 (83% of MPV)
BattleForce2: MP: 3N,   Armor/Structure: 13 / 13
    Damage PB/M/L: 7/5/1,   Overheat: 0
    Class: DL,   Point Value: 42
    Specials:sph, if

Designed with HeavyMetal Aero