AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Hirsch Assault (Human Sphere)
Tech: Clan / 3092
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
   
Mass: 8,000 tons
Length: 185 meters
Power Plant: Shipil Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Rock Hard Mark III Ferro-aluminum
Armament:
1 Starslayer Heavy NPPC*
7 Starslayer ER PPC
15 Firestorm ATM 12
1 Ripper Rotary AC/5 (UK)
4 Ripper Rotary AC/20 (UK)
8 Farstar ER Large Laser
4 Pinpricker Small Pulse Laser
12 Pinpricker Medium Pulse Laser
Manufacturer:    Solaris Naval Yards
   Location:    Solaris
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB


Overview:

         After the Jihad ended, Solaris found itself in possession of a handful of Assault Triumphs "liberated" from the Word of Blake. For the first few years those ships were used as is, but they were ill-equipped to support the Solaris army. In 3080, Doctor R. Raisley began working on an effort to redesign the ships.   He finished upgrades on the first one in 3082 and it became the template for all of the others. In 3087, full production began and new ships have been coming off the lines ever since.
         The first Hirsch as it became known, can carry 18 AeroSpace Fighters, Land-AirMechs, or BattleMechs, and 48 BattleArmor units. This version is the most common one in use by Solaris, and takes Solarian warriors to competitions on other planets. Large single-occupancy rooms for every person on board makes them comfortable for long trips, or for deployments away from home. A large cargo bay also means that they can stay away without refueling or restocking for months at a time.
         The assault version, first seen in 3092, of the Hirsch only carries 6 fighters and the BattleArmor. The cargo bay is reduced, and the passenger's quarters are removed to facilitate a capital-class weapons grid. The civilian version, on the market since 3095, is based off the original Hirsch, though all of the ammunition-dependent weapons are removed. The passenger quarters and vehicle bays are also removed, maximizing cargo carrying potential.
         The Hirsch is the primary DropShip of the Solaris Cooperative, quickly replacing older DropShips as each one comes off the lines. Solaris also sells them to members of the Allied Mercenary Command, and they have become a common sight at Outreach and the other AMC hiring halls.


Class/Model/Name: Hirsch Assault (Human Sphere)
Mass: 8,000 tons
Equipment:             Mass
Power Plant: Standard 1,464.00
Structural Integrity: 11 440.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 388 Double 315.00
Fuel & Fuel Pumps:   300.00
Bridge & Controls:   60.00
Fire Control Computers:   310.00
Armor Factor: 1,054 Ferro-aluminum 49.50

      Armor Value
      (Standard Scale)        
  Fore: 353      
  Left / Right Sides: 263 / 263      
  Aft: 175      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (6) with 6 doors 900.00
   Bay 2: Battle Armor Points/Squads (12) with 1 door 120.00
   Bay 3: Cargo (1) with 1 door 504.50
     
Life Boats: 3 (7 tons each) 21
Escape Pods: 4 (7 tons each) 28
Crew and Passengers:    
   2 Officers (3 minimum)   0.00
   9 Crew (4 minimum)   0.00
   84 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Heavy NPPC*(10 msls) Nose 15 15 15 15 225 3,010.00
7 ER PPC Nose 11(105) 11(105) 11(105) -- 105 42.00
6 ATM 12(60 rounds) Nose 12(120) 12(120) -- -- 48 54.00
1 Rotary AC/5 (UK)(60 rounds) Nose 2(20) 2(20) 2(20) -- 6 13.00
2 Rotary AC/20 (UK)(120 rounds) L/RW 16(160) 16(160) -- -- 168 112.00
4 ER Large Laser L/RW 4(40) 4(40) 4(40) 4(40) 96 32.00
2 Small Pulse Laser L/RW 1(6) -- -- -- 8 4.00
4 Medium Pulse Laser L/RW(A) 3(28) 3(28) -- -- 32 16.00
3 ATM 12(30 rounds) L/RW(A) 6(60) 6(60) -- -- 48 54.00
4 Medium Pulse Laser Aft 3(28) 3(28) -- -- 16 8.00
3 ATM 12(30 rounds) Aft 6(60) 6(60) -- -- 24 27.00
TOTALS:           776 8,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 1,224,079,560 C-Bills
Battle Value: 18,842
Cost per BV: 64,965.48
Weapon Value: 14,106 (Ratio = .75)
Damage Factors:    SRDmg = 990; MRDmg = 810; LRDmg = 166; ERDmg = 43
Maintenance Point Value:    MPV = 82,851 (45,555 Structure, 19,390 Life Support, 17,906 Weapons)
Support Points: SP = 12,942 (16% of MPV)
BattleForce2: MP: 3N,   Armor/Structure: 18 / 17
    Damage PB/M/L: 87/80/42,   Overheat: 0
    Class: DL,   Point Value: 188