BattleMech Technical Readout

Type/Model: Tsunami TS-P3S (Human Sphere)
Tech: Clan / 3080
Config: Biped BattleMech
Rules: Level 2, Custom design
   
Mass: 40 tons
Chassis: OmniTech TS-1 Standard
Power Plant: 240 Shipil XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Lexington Lifters Standard Jump Jets
   Jump Capacity: 180 meters
Armor Type: Rock Hard Standard
Armament:
4 Pinpricker Medium Pulse Lasers
1 Cruncher Streak SRM 2
6 Chatterbox Machine Guns
Manufacturer:    OmniTech Industries
   Location:    Solaris VII
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB


Overview:

         OmniTech's original Tsunami medium ’Mech was the company’s flagship design in the early 3050s, spurred on by the photogenic "OmniTwins" Celes Highren and Selphi Valentine. Well designed but lacking any large weapons to get cheers from the crowds, many critics claimed it belonged more to the battlefield than the Solaris arenas. The fans did not agree with them, though most critics of the design say it was because of the flagship pilots, not the design itself. Either way, sales for the machines began to take off with purchases by minor mercenary commands and Solaris stables alike. The inexpensive Tsunami was soon seen throughout the Human Sphere, both on the holovids and in real life. The advent of newer technologies allowed OmniTech to expand on the versatility of the design, with some increase in cost, just in time for the Word of the Blake Jihad to smash into Solaris.
         During the Jihad, most of these more advanced Tsunamis died, cut off from the supply lines that kept their expensive weapons and myomers operational. The older Tsunamis survived though, even in the chaos of that war, and when it ended gave OmniTech a platform to rebuild on. In 3080, they once again began producing the Tsunami, this time using the newest technologies they had access to in order to make it even more effective. Interestingly, they kept the chassis the same as before, allowing individuals to easily downgrade the design if they don't have access to the standard modern technologies.

Capabilities:

         Fast on its feet, the Tsunami can approach 100 kilometers per hour, powered by the extra light Shipil AeroSpace engine. Lexington Lifters make it jump up to 180 meters at a time, giving it impressive mobility both for duels and on the larger battlefield. It sports a quartet of Pinpricker pulse lasers that can quickly shred enemy armor, a Cruncher missile system with two tubes, and a trio of Chatterbox machine guns on each side. Many MechWarriors use the lasers to open up holes in the armor and then the smaller weapons to splash around inside their target's structure looking for systems to break. Rock Hard armor tries to protect it against the same tactic and is easy to repair when the BattleMech does take damage.

Deployment

         The Solaris Irregulars use this as their standard medium BattleMech, harassing heavier formations with their high mobility and pulse lasers. They have also been used as anti-infantry 'Mechs, a task their six machine guns make them deadly at. Units in the Allied Mercenary Command also make heavy use of the design, approving of the limited ammunition it carries and the ease of "acquiring" reloads of what it does use in the rare instance of the 'Mech actually running out.


Type/Model: Tsunami TS-P3S (Human Sphere)
Mass: 40 tons
Equipment:   Crits Mass
Internal Structure: 67 pts Standard 0 4.00
Engine: 240 XL 10 6.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 6    
Heat Sinks: 10 Double [20] 2 .00
   (Heat Sink Loc: 1 LT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 12 17
  Center Torso (Rear):   6
  L/R Side Torso: 10 15/15
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 12/12
  L/R Leg: 10 20/20

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Medium Pulse Laser RT 4   1 2.00
1 Medium Pulse Laser LT 4   1 2.00
1 Medium Pulse Laser CT 4   1 2.00
1 Medium Pulse Laser HD 4   1 2.00
1 Streak SRM 2 CT 2 50 2 2.00
   (Ammo Loc: 1 LT)
3 Machine Guns RT 0 200 4 1.75
   (Ammo Loc: 1 RT)
3 Machine Guns LT 0   3 .75
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
TOTALS:   18   56 40.00
Crits & Tons Left:       22 .00

Calculated Factors:
Total Cost: 6,727,560 C-Bills
Battle Value: 1,624
Cost per BV: 4,142.59
Weapon Value: 1,546 / 1,511 (Ratio = .95 / .93)
Damage Factors:    SRDmg = 35; MRDmg = 17; LRDmg = 0
BattleForce: MP: 6J,   Armor/Structure: 3/3
    Damage PB/M/L: 5/3/-,   Overheat: 0
    Class: MM,   Point Value: 16

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