BattleMech Technical Readout

Type/Model: Blackjack BJ2-O Base (Human Sphere)
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 200 Nissan XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Standard
Armament:
None
Manufacturer:    Bergan Industries, Irian BattleMechs Unlimited, Bulldog BattleWerks, Ceres Metals Industries
   Location:    Ares, Irian, Proserpina, St. Ives, Warlock
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         Luthien Armor Works received a license to manufacture the Blackjack from Ceres Metal Works in the St. Ives Compact, as part of the Combine’s newly implemented technology exchange program. The Draconis Combine manufacturer began producing the design it received for the BJ-2 version, but only a few examples of this ’Mech rolled off the assembly line before plant executives ended production and retooled the line to manufacture an OmniMech version.
         The BJ2-0 Blackjack was the first OmniMech design exported for manufacturing, in this case to Irian BattleMechs Unlimited. Though this level of technological exchange seems remarkably enlightened, many claimed at the time that the DCMS was only allowing "monkey" versions of their OmniMech technology to be exported. This claim is supported by the fact that the exported plans called for weapons bays that could only accept DCMS standard connections, while the OmniMechs actually being fielded by the DCMS had connectors that allowed them to use captured Clan weapons and ammunition. The DCMS claimed that the Blackjack was rushed into production before the manufacturers had perfected the necessary, complex software interfaces. Without such interfaces, Inner Sphere targeting and fire-control systems could not interact with Clan weapons--therefore, fitting the exported Blackjacks with extra connections would have been a waste of time and money. This problem has been resolved in current production models, and all earlier versions of the Blackjack are routinely upgraded during their first major overhaul. Nevertheless, this incident placed great strain on the relationship between the Combine and the other Great Houses.

Capabilities:

         The Blackjack can carry an impressive 26.5 tons of weapons and sensors, as much or more than many heavy ’Mechs. Its jump jets also make the Blackjack a maneuverable and dangerous opponent. In its primary configuration, this ’Mech is a deadly infighter: four medium lasers and two Ultra autocannons can throw out a barrage of energy beams and hypervelocity slugs that few enemy ’Mechs can withstand.
         As with other OmniMech designs, the Blackjack’s alternate configurations reflect the needs of specific missions. Because the Blackjack is being deployed primarily with Free Worlds League and Capellan Confederation units, the alternative configurations do not include any enhanced targeting, electronics or command-and-control systems. Specifically, the Free Worlds League armed forces appear to have decided that the additional space taken up by these devices can be put to better use increasing the ’Mech’s raw firepower.

Deployment

         The Sarna Supremacy and St. Ives Compact make heavy use of the design, with St. Ives using the dangerous G configuration. The Marik-Stewart Commonwealth also builds it, and sells some of them to the very small Free Worlds League Military, though keeps most of them for their own defense forces. They use the impressive E and F configurations. The Proserpina Syndicate has also acquired the design specifications of the design, perhaps from Luthien Armor Works before Word mercenaries ravaged its primary factory and computer core.


Type/Model: Blackjack BJ2-O Base (Human Sphere)
Mass: 50 tons
Equipment:   Crits Mass
Internal Structure: 83 pts Endo Steel 14 2.50
   (Endo Steel Loc: 1 HD, 6 LT, 6 RT, 1 CT)
Engine: 200 XL 12 4.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 16 22
  Center Torso (Rear):   9
  L/R Side Torso: 12 18/18
  L/R Side Torso (Rear):   6/6
  L/R Arm: 8 14/14
  L/R Leg: 12 18/18

Weapons & Equipment: Loc Heat Ammo Crits Mass
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   0   61 23.50
Crits & Tons Left:       17 26.50

Calculated Factors:
Total Cost: 7,818,126 C-Bills
Battle Value: 629
Cost per BV: 12,429.45
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: MM,   Point Value: 6
    Specials: omni

Designed with HeavyMetal Pro





Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Ultra AC/5 RA 1 40 7 11.00
   (Ammo Loc: 1 LT, 1 RT)
1 Ultra AC/5 LA 1   5 9.00
2 Medium Lasers RA 6   2 2.00
2 Medium Lasers LA 6   2 2.00
2 Machine Guns RT 0 100 3 1.50
   (Ammo Loc: 1 CT)
2 Machine Guns LT 0   2 1.00
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   16   78 50.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 8,915,938 C-Bills
Battle Value: 1,201
Cost per BV: 7,423.76
Weapon Value: 1,200 / 1,200 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 30; MRDmg = 12; LRDmg = 5
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MM,   Point Value: 12
    Specials: omni

Designed with HeavyMetal Pro





Configuration A

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 RA 6 24 9 14.00
   (Ammo Loc: 2 LA, 2 RA)
1 LRM 20 LA 6   5 10.00
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Small Laser CT 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   19   74 50.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 9,127,344 C-Bills
Battle Value: 1,318
Cost per BV: 6,925.15
Weapon Value: 1,273 / 1,273 (Ratio = .97 / .97)
Damage Factors:    SRDmg = 23; MRDmg = 20; LRDmg = 11
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/3/2,   Overheat: 0
    Class: MM,   Point Value: 13
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration B

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle LA 1 16 9 17.00
   (Ammo Loc: 2 LT)
1 LRM 10 w/ Artemis IV RA 4 24 5 8.00
   (Ammo Loc: 2 RA)
1 Medium Laser CT 3   1 1.00
1 Small Laser RT 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   9   73 50.00
Crits & Tons Left:       5 .00

Calculated Factors:
Total Cost: 9,127,344 C-Bills
Battle Value: 1,386
Cost per BV: 6,585.39
Weapon Value: 1,084 / 1,033 (Ratio = .78 / .75)
Damage Factors:    SRDmg = 22; MRDmg = 17; LRDmg = 10
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 3/3/2,   Overheat: 0
    Class: MM,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration C

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LB 10-X AC RA 2 20 8 13.00
   (Ammo Loc: 1 LT, 1 RT)
1 LB 10-X AC LA 2   6 11.00
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Small Laser CT 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   11   74 50.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 9,509,844 C-Bills
Battle Value: 1,189
Cost per BV: 7,998.19
Weapon Value: 1,242 / 1,242 (Ratio = 1.04 / 1.04)
Damage Factors:    SRDmg = 26; MRDmg = 14; LRDmg = 5
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/3/2,   Overheat: 0
    Class: MM,   Point Value: 12
    Specials: omni

Designed with HeavyMetal Pro





Configuration D

Equipment:   Crits Mass
Heat Sinks: 13 Double [26] 15 3.00
   (Heat Sink Loc: 2 LA, 2 RA, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC LA 10   3 7.00
2 Large Lasers RA 16   4 10.00
2 Medium Lasers LT 6   2 2.00
1 Medium Pulse Laser LA 4   1 2.00
1 Medium Pulse Laser LT 4   1 2.00
1 Small Laser CT 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   41   78 50.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 8,973,594 C-Bills
Battle Value: 1,375
Cost per BV: 6,526.25
Weapon Value: 1,267 / 1,267 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 28; MRDmg = 15; LRDmg = 3
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/3/1,   Overheat: 2
    Class: MM,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration E

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light Gauss Rifle RA 1 32 7 14.00
   (Ammo Loc: 2 RT)
1 LRM 10 LA 4 24 4 7.00
   (Ammo Loc: 2 LT)
1 ER Large Laser LA 12   2 5.00
1 ER Small Laser CT 2   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   19   71 50.00
Crits & Tons Left:       7 .00

Calculated Factors:
Total Cost: 9,080,469 C-Bills
Battle Value: 1,260
Cost per BV: 7,206.72
Weapon Value: 1,111 / 1,111 (Ratio = .88 / .88)
Damage Factors:    SRDmg = 19; MRDmg = 16; LRDmg = 9
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 3/3/2,   Overheat: 0
    Class: MM,   Point Value: 13
    Specials: omni

Designed with HeavyMetal Pro





Configuration F

Equipment:   Crits Mass
Heat Sinks: 12 Double [24] 12 2.00
   (Heat Sink Loc: 2 LA, 1 RA, 1 LT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Ultra AC/10 (THB) RA 4 20 9 14.00
   (Ammo Loc: 2 RT)
1 Heavy PPC* LA 15   4 10.00
1 ER Small Laser CT 2   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   25   77 50.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 9,112,344 C-Bills
Battle Value: 1,471
Cost per BV: 6,194.66
Weapon Value: 1,229 / 1,229 (Ratio = .84 / .84)
Damage Factors:    SRDmg = 26; MRDmg = 20; LRDmg = 9
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/3/3,   Overheat: 0
    Class: MM,   Point Value: 15
    Specials: omni

Designed with HeavyMetal Pro





Configuration G

Equipment:   Crits Mass
Heat Sinks: 10 Double [20] 6 .00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Thunderbolt-15 (THB) RA 7 32 11 16.00
   (Ammo Loc: 4 LA, 4 RA)
1 Thunderbolt-15 (THB) LA 7   3 8.00
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Small Laser CT 1   1 .50
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   21   74 50.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 11,527,344 C-Bills
Battle Value: 1,569
Cost per BV: 7,346.94
Weapon Value: 1,470 / 1,470 (Ratio = .94 / .94)
Damage Factors:    SRDmg = 27; MRDmg = 20; LRDmg = 7
BattleForce: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 4/4/3,   Overheat: 0
    Class: MM,   Point Value: 16
    Specials: omni

Designed with HeavyMetal Pro