BattleMech Technical Readout

Type/Model: Avatar AV2-O Base (Human Sphere)
Tech: Inner Sphere / 3073
Config: Biped OmniMech
Rules: Level 3, Standard design
   
Mass: 70 tons
Chassis: Luthien AV Standard
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Star Slab Glaze Laser Reflec.
Armament:
2 Argra 3L Medium Lasers
Manufacturer:    Luthien Armor Works - OmniMech Production Facility
   Location:    Luthien
Communications System:    Sipher OmniComm 8D
Targeting & Tracking System: Tanadi VersaTrack/L


Overview:

       The Combine victory on Luthien in December of 3051 also won the DCMS numerous damaged Clan OmniMechs, many of which ended up at Luthien Armor Works for technical evaluation. The DCMS also elected to field some of the captured Clan 'Mechs, but soon discovered that units composed of Clan OmniMechs were excessively prone to problems and breakdowns because the DCMS lacked the technological expertise to maintain the complex Clan machines. Within two or three months, most DCMS units equipped with captured OmniMechs reported at least 50 percent of their 'Mechs unavailable for combat because of equipment failures.
       The DCMS turned to Luthien Armor Works for a solution. The engineering team led by the fiery Rurik Drascir chose to rebuild the captured Clan 'Mechs using only those components that the DCMS could maintain and selected several captured Vultures for the first attempt. The engineers kept the Vulture's leg design, but replaced the engine with a recovered Star League engine. The designers also reworked other components, and eventually christened their new 'Mech the Avatar.
         The Jihad saw the loss of recovered Star League technologies, and the Avatar only remained in service in units that were able to acquire spare parts for the advanced engines. The DCMS required that their premier fire support OmniMech be more reliable though and they tasked its creators to make it work. Rurik Drascir and his team spent a few weeks crunching numbers and running simulations before putting their plans into motion. The resultiing Avatar 2 fought the Word with distinction and has continued to serve the Dragon ever since.

Capabilities:

       The Avatar fills the traditional role played by heavy 'Mechs in the Combine's OmniMech force. Though slightly slower than many heavy 'Mech opponents that use Clan or recovered Star League technology, it is better armored and has larger weapons bays than most such opponents. Because of this, the Avatar has proved to be an effective OmniMech when used against a large number of foes.
       The Avatar has two fixed medium lasers, an unusual configuration. The fire control systems of the weapons pod in the first prototypes was prone to short out at inopportune times, and so the designers elected to give the 'Mech a set of hardwired lasers that the pilot could use in self defense if the weapons pod shorted out in combat. The fire control glitch was resolved in the production models, but the fixed lasers were never removed, even during the full redesign the Avatar went through during the Jihad. Rurik Drascir said it was because they gave it character. Other sources suggest a variety of reasons.
         The design's primary configuration sports twin LRM racks and machine guns in the torso, an autocannon in the right arm, and an extra two lasers in the left arm, making it a dangerous design at any range to any opponent. Other configurations use heavier autocannons and LRM racks, particle cannons, and even SRM and MRM racks. This makes the Avatar a design that proves useful in a large number of roles.

Deployment

       The Avatar fought throughout the Draconis Combine, in the hands of those units loyal to the new Coordinator. Those units fought, and in many cases died, throughout the Combine though. Because of this, the Avatar 2 can be found throughout the Draconis Rifts, in the Draconis Combine itself where it still serves proudly, and on the large number of non-aligned worlds surrounding that reduced realm. Unit commanders often pilot an Avatar.


Type/Model: Avatar AV2-O Base (Human Sphere)
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Standard 0 7.00
Engine: 280 6 16.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 10 Single 0 .00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 192 pts Laser Reflec. 10 12.00
   (Armor Crit Loc: 4 LA, 6 LT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 30
  Center Torso (Rear):   9
  L/R Side Torso: 15 22/22
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 16/16
  L/R Leg: 15 26/26

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Medium Lasers CT 6   2 2.00
TOTALS:   6   41 43.00
Crits & Tons Left:       37 27.00

Calculated Factors:
Total Cost: 6,958,668 C-Bills
Battle Value: 992
Cost per BV: 7,014.79
Weapon Value: 422 / 422 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 2/1/-,   Overheat: 0
    Class: MH,   Point Value: 10
    Specials: omni

Designed with HeavyMetal Pro





Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 10 Single 0 .00
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 RT 4 48 6 9.00
   (Ammo Loc: 4 RT)
1 LRM 10 LT 4   2 5.00
1 Autocannon/5 RA 1 20 5 9.00
   (Ammo Loc: 1 RT)
2 Medium Lasers LA 6   2 2.00
2 Medium Lasers CT 6   2 2.00
1 Machine Gun RT 0 100 2 1.00
   (Ammo Loc: 1 RT)
1 Machine Gun LT 0   1 .50
CASE Equipment: RT     1 .50
TOTALS:   21   59 70.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 8,204,980 C-Bills
Battle Value: 1,395
Cost per BV: 5,881.71
Weapon Value: 1,010 / 1,010 (Ratio = .72 / .72)
Damage Factors:    SRDmg = 12; MRDmg = 12; LRDmg = 6
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/1,   Overheat: 2
    Class: MH,   Point Value: 14
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration A

Equipment:   Crits Mass
Heat Sinks: 10 Single 0 .00
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light PPC* LA 5   2 3.00
1 Autocannon/20 RA 7 20 14 18.00
   (Ammo Loc: 4 RT)
2 Medium Lasers CT 6   2 2.00
1 SRM 4 RT 3 25 2 3.00
   (Ammo Loc: 1 RT)
1 SRM 4 LT 3   1 2.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   25   60 70.00
Crits & Tons Left:       18 .00

Calculated Factors:
Total Cost: 8,427,573 C-Bills
Battle Value: 1,408
Cost per BV: 5,985.49
Weapon Value: 827 / 827 (Ratio = .59 / .59)
Damage Factors:    SRDmg = 18; MRDmg = 5; LRDmg = 1
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/-,   Overheat: 3
    Class: MH,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration B

Equipment:   Crits Mass
Heat Sinks: 12 Single 2 2.00
   (Heat Sink Loc: 1 LL, 1 RL)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 RA 4 48 6 9.00
   (Ammo Loc: 4 RT)
1 LRM 10 LA 4   2 5.00
1 LRM 10 RT 4   2 5.00
1 LRM 10 LT 4   2 5.00
2 Medium Lasers CT 6   2 2.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   23   57 70.00
Crits & Tons Left:       21 .00

Calculated Factors:
Total Cost: 8,202,323 C-Bills
Battle Value: 1,398
Cost per BV: 5,867.18
Weapon Value: 1,040 / 1,040 (Ratio = .74 / .74)
Damage Factors:    SRDmg = 10; MRDmg = 14; LRDmg = 8
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 2/2/1,   Overheat: 2
    Class: MH,   Point Value: 14
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration C

Equipment:   Crits Mass
Heat Sinks: 10 Single 0 .00
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 10 RT 4 48 6 9.00
   (Ammo Loc: 4 RT)
1 LRM 10 LT 4   2 5.00
1 Autocannon/5 RA 1 20 5 9.00
   (Ammo Loc: 1 RT)
1 Light PPC* LA 5   2 3.00
2 Medium Lasers CT 6   2 2.00
1 Small Laser LA 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   21   56 70.00
Crits & Tons Left:       22 .00

Calculated Factors:
Total Cost: 8,347,886 C-Bills
Battle Value: 1,383
Cost per BV: 6,036.07
Weapon Value: 963 / 963 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 9; MRDmg = 11; LRDmg = 6
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 2/2/1,   Overheat: 2
    Class: MH,   Point Value: 14
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration D

Equipment:   Crits Mass
Heat Sinks: 13 Single 3 3.00
   (Heat Sink Loc: 1 LL, 2 RL)
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 HV AC/5 (THB) RA 3 30 6 14.00
   (Ammo Loc: 2 RT)
1 MRM 10 RT 4 24 3 4.00
   (Ammo Loc: 1 RT)
1 MRM 10 LT 4   2 3.00
2 Medium Lasers LA 6   2 2.00
2 Medium Lasers CT 6   2 2.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   24   58 70.00
Crits & Tons Left:       20 .00

Calculated Factors:
Total Cost: 7,965,386 C-Bills
Battle Value: 1,335
Cost per BV: 5,966.58
Weapon Value: 985 / 985 (Ratio = .74 / .74)
Damage Factors:    SRDmg = 18; MRDmg = 8; LRDmg = 3
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/-,   Overheat: 2
    Class: MH,   Point Value: 13
    Specials: omni

Designed with HeavyMetal Pro





Configuration E

Equipment:   Crits Mass
Heat Sinks: 15 Single 5 5.00
   (Heat Sink Loc: 1 RT, 2 LL, 2 RL)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Autocannon/10 RA 3 20 9 14.00
   (Ammo Loc: 2 RT)
1 Snub-Nosed PPC* LA 10   2 6.00
1 Medium Laser LA 3   1 1.00
2 Medium Lasers CT 6   2 2.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   23   58 70.00
Crits & Tons Left:       20 .00

Calculated Factors:
Total Cost: 8,055,698 C-Bills
Battle Value: 1,396
Cost per BV: 5,770.56
Weapon Value: 1,315 / 1,315 (Ratio = .94 / .94)
Damage Factors:    SRDmg = 22; MRDmg = 13; LRDmg = 1
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 4/3/-,   Overheat: 1
    Class: MH,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration F

Equipment:   Crits Mass
Heat Sinks: 21 Single 11 11.00
   (Heat Sink Loc: 1 HD, 3 LT, 3 RT, 2 LL, 2 RL)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy PPC* RA 15   4 10.00
2 Light PPCs* LA 10   4 6.00
2 Medium Lasers CT 6   2 2.00
TOTALS:   31   58 70.00
Crits & Tons Left:       20 .00

Calculated Factors:
Total Cost: 8,159,293 C-Bills
Battle Value: 1,493
Cost per BV: 5,465.03
Weapon Value: 1,471 / 1,471 (Ratio = .99 / .99)
Damage Factors:    SRDmg = 15; MRDmg = 13; LRDmg = 5
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/3/2,   Overheat: 1
    Class: MH,   Point Value: 15
    Specials: omni

Designed with HeavyMetal Pro