Classic BattleTech Battle Armor Technical Readout

Type/Model: Kobold (Human Sphere) (2 Configurations)
Tech: Inner Sphere / 3069
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
R&D Start Date: July 3062
Prototype Design and Production: May 3065
Standard Production: August 3068
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         The origins of the Kobold can be traced back to 3062, when the infantry of the Free Rasalhague Republic's Second Kavalleri sought to outfit themselves with Kage BattleArmor. However, with tensions rising on all fronts, the Draconis Combine was unwilling to fulfill the Republic's request. Undeterred, Överste Jack Koslow continued to lobby his commanders until given approval to approach the SLDF and ComStar with a proposition. The Republic would supply raw materials, while ComStar and the SLDF would provide the technological know-how towards a BattleArmor project that would be funded equally by all three. Research and development was started on Grumium, where construction of a prototype manufacturing line was rushed to completion. After the Jihad started, Grumium rushed the Kobold into full production and they soon became common on the fields of battle.

Capabilities:

         Originally started with the aim of copying the Kage's abilities, the development team soon proposed several changes, resulting in a completely new design useful both for reconnaissance operations and in frontline combat. Though sacrificing some mobility, the Kobold boasts the Kage's stealth capabilities and can carry one integral anti-'Mech weapon, most often a laser or grenade launcher. In addition, Kobold squads also sometimes employ a heavier pulse laser or TAG for operations alongside friendly Arrow IV artillery units or other elements equipped with the rare Marik-manufactured semi-guided LRMs. In standard practice, the squad leader carries this squad support weapon slung under the suit's left arm, leaving the powerful battle claw free.

Deployment

         Used and built by the Rasalhague Dominion and ComStar, and by extension used in the New SLDF, the Kobold is a superior scout. It also has proven excellent at guiding in homing weapons, and is therefore deployed with most fixed fortifications and many mobile artillery and support units.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 5 Points Basic Stealth 3 275
Manipulators:
   Left Arm: Battle Claw 0 15
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Modular Weapon Mount RA 1 10
Squad Support Weapon Mount LA 1 0
TOTALS:     5 475
Slots & Mass Available for Configurations: 3 275


Configuration: TAG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM 30 1 200
Light TAG @ LA/SSWM 60 1 18
   @ Trooper #1, other 3 troopers have: Pulse Laser Rifle
TOTALS:     7 693
Slots & Mass Left: 1 57
Calculated Factors:
Total Cost: 448,750 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 30 (120 for 4)
Cost per BV: 9,958 (without Trooper Training costs)
Weapon Value: 11 (Ratio=.37)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 1,   Target Size Modifier: 0
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +2,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/F


Configuration: SPL
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Micro Grenade Launcher RA/MWM 20 1 75
Small Pulse Laser @ LA/SSWM 14 1 200
   @ Trooper #1, other 3 troopers have: Pulse Laser Rifle
TOTALS:     7 735
Slots & Mass Left: 1 15
Calculated Factors:
Total Cost: 428,200 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 22 (88 for 4)
Cost per BV: 12,645 (without Trooper Training costs)
Weapon Value: 14 (Ratio=.64)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 0,   Target Size Modifier: 0
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +2,   DEX: 0,   RFL: -1
  Equipment Rating: E/E/F


Created by HeavyMetal Battle Armor