Classic BattleTech Battle Armor Technical Readout

Type/Model: Kage (Human Sphere) (4 Configurations)
Tech: Inner Sphere / 3056
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Jump Capacity: 120 meters
Armor Type: Basic Stealth
R&D Start Date: March 3051
Prototype Design and Production: May 3052
Standard Production: March 3056
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         The Kage (shadow) light BattleArmor suit is a Kurita design that features stealth capabilities and impressive jump capabilities. Developed with advice from veterans of the Draconis Elite Strike Teams (DEST), the Kage is intended to replace the venerable DEST infiltration suit on scouting missions deep in hostile territory, particularly when numerous and well-armed opposition is expected.
         DEST members have long relied on the infamous DEST infiltration suit, a remarkable combination of personal armor and stealth systems exclusively issued to the Combine's most elite agents. Initiated at the direction of the Draconis high command, the Kage BattleArmor design is the result of creating a weapon that incorporates the capabilities of the DEST infiltration suit with the power and versatility provided by BattleArmor technology.

Capabilities:

         The initial work on the Kage proved discouraging. Working from a Raiden prototype, the Kurita engineers first experimented with jump jet configurations to meet the jump specifications for the new design. (Draconis commanders had specified that the new BattleArmor possess a jump capability exceeding those of most BattleMechs). The resulting prototype's volatile flight characteristics resulted in more than one test pilot's death, as the suits had a tendency to spin out of control and strike the ground at high speeds.
         Eventually, the designers overcame this obstacle with a partial-wing configuartion and stabilizing fins. Combined with refined jump jet controls, these control surfaces provide the Kage with a jump capacity exceeded by very few BattleArmor. When the unit is not jumping, the fins retract to reduce the BattleArmor's visibility and radar signature.
         But the suit's impressive mobility is supplemented by stealth systems based on those used in the DEST infiltration suit. Although complete implementation of all the suit's systems took nearly four years, the Kage possesses ample speed and stealth for its intended mission.
         Like most other reconnaissance designs, the Kage carries little in the way of offensive capabilities. The standard Kage arsenal consists of a single antipersonnel weapon, mounted on the forearm for hands-free operation. Typically, one trooper in every Kage squad is designated as a support element and equipped with a heavy weapon in place of the standard antipersonnel weapon. If a Kage squad is attached to a force equipped with Arrow IV launchers, the Kage support element often carries a compact TAG spotting laser in place of a heavy weapon.

Deployment

         Only deployed inside the borders of the old Draconis Combine, the Kage is most often seen acting as a scout for BattleMech or vehicle forces, or acting as a spotter for homing rounds. Specials forces of the Dragon use them as well, and the matte black finish of those units strikes fear in the hearts of those not loyal to the Dragon.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Partial Wing (Body, +1 Jump MP) 1 200
Armor Type: 5 Points Basic Stealth 3 275
Manipulators:
   Left Arm: Armored Glove 0 0
   Right Arm: Armored Glove 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Squad Support Weapon Mount LA 1 0
TOTALS:     5 650
Slots & Mass Available for Configurations: 3 100


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser @ LA/SSWM 30 1 100
   @ Trooper #1, other 3 troopers have: (Anti-Personnel Weapon Space)
TOTALS:     6 750
Slots & Mass Left: 2 0
Calculated Factors:
Total Cost: 472,812 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4)
Cost per BV: 16,141 (without Trooper Training costs)
Weapon Value: 11 (Ratio=.55)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 4J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 1,   Target Size Modifier: 0
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 120 m/turn
  Attribute Modifiers:   STR: +2,   DEX: 0,   RFL: -1
  Equipment Rating: E/E/F


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer @ LA/SSWM 10 1 75
   @ Trooper #1, other 3 troopers have: (Anti-Personnel Weapon Space)
TOTALS:     6 725
Slots & Mass Left: 2 25
Calculated Factors:
Total Cost: 471,876 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 19 (76 for 4)
Cost per BV: 16,941 (without Trooper Training costs)
Weapon Value: 9 (Ratio=.47)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 4J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 1,   Target Size Modifier: 0
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 120 m/turn
  Attribute Modifiers:   STR: +2,   DEX: 0,   RFL: -1
  Equipment Rating: E/E/F


Configuration: Machine Gun
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun @ LA/SSWM 50 1 50
   @ Trooper #1, other 3 troopers have: (Anti-Personnel Weapon Space)
TOTALS:     6 700
Slots & Mass Left: 2 50
Calculated Factors:
Total Cost: 471,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 18 (72 for 4)
Cost per BV: 17,861 (without Trooper Training costs)
Weapon Value: 8 (Ratio=.44)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 4J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 1,   Target Size Modifier: 0
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 120 m/turn
  Attribute Modifiers:   STR: +2,   DEX: 0,   RFL: -1
  Equipment Rating: E/E/F


Configuration: TAG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Light TAG @ LA/SSWM 60 1 18
   @ Trooper #1, other 3 troopers have: (Anti-Personnel Weapon Space)
TOTALS:     6 668
Slots & Mass Left: 2 82
Calculated Factors:
Total Cost: 480,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 16 (64 for 4)
Cost per BV: 20,625 (without Trooper Training costs)
Weapon Value: 4 (Ratio=.25)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 4J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 7/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 1,   Target Size Modifier: 0
  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3
  Jump: 120 m/turn
  Attribute Modifiers:   STR: +2,   DEX: 0,   RFL: -1
  Equipment Rating: E/E/F


Created by HeavyMetal Battle Armor