Classic BattleTech Battle Armor Technical Readout

Type/Model: Genasi (Human Sphere) (4 Configurations)
Tech: Inner Sphere / 3051
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
R&D Start Date: March 3050
Prototype Design and Production: July 3051
Standard Production: January 3052
Manufacturer:    Various
   Location:    Most Inner Sphere Worlds


Overview:

         Immediately following the Inner Sphere's first contact with Clan BattleArmor in 3050, the militaries of all five Great Houses began intense research to develop and mass-produce their own BattleArmor to counter this new Clan threat. At first, Inner Sphere researchers had no models on which to base their designs, because the Clan forces were sweeping away all who opposed them and leaving virtually no battlefield salvage for Inner Sphere forces. Thus, Inner Sphere designers were forced to reach all the way back to the Star League era, to sketchy records of power armor suits such as the Nighthawk, which was used by scouts and special forces of the original SLDF. Early BattleArmor protoypes based on this data fared poorly in combat simulations and research proceeded slowly at best.
         As the Clans suffered their first few defeats, Inner Sphere forces managed to capture Clan BattleArmor, and Inner Sphere engineers were able to closely examine the new weapon. Soon they had developed copies of the Clan BattleArmor using technology available throughout the Inner Sphere. The earliest examples of these copies were produced by the Federated Commonwealth's New Avalon Institute of Science (NAIS) and were immediately issued to FedCom troops on the Clan front and select elite mercenaries such as the Gray Death Legion for field testing.

Capabilities:

         These suits incorporated many of the same systems as the Clan suits, but the limitations of Inner Sphere technology prohibited the BattleArmor from carrying as much armor as Clan suits and from mounting both the SRM launchers and jump jets standard on Clan suits. In response to these limitations, Gray Death Legion engineers immediately began tinkering with the suits and soon produced two distinct variants the Legion continues to use to this day. Other units used the standard NAIS suits. During the same period, engineers from the Draconis Combine, Free Worlds League and Capellan Confederation began to develop BattleArmor suits based on captured Clan armor. All these suits were functionally identical.
         Continuous refinement of the designs and further analysis of captured Clan suits allowed the addition of compact jump jets to the standard Inner Sphere BattleArmor by the time of the Battle of Tukayyid in 3052. However, Inner Sphere technological limits still precluded an Inner Sphere BattleArmor that contained both jump capability and the additional SRM launcher found on Clan Elemental suits. (The Free Worlds League's Longinus, for example, sports a backpack SRM launcher but is too heavy to jump until the missiles are fired and the launcher is jettisoned.)

Deployment

         The Inner Sphere militaries have further refined the basic BattleArmor design to create what is commonly known as the Genasi, named after the mythical beings descended from Elementals. Suits like the Federated Suns' Cavalier, the Draconis Combine's Raiden, and similar suits used by many Successor States fall into the Genasi family, normally differing only in looks but mounting the same weapons and capabilities of their relations.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 9 Points Standard 0 450
Manipulators:
   Left Arm: Battle Claw 0 15
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Missile-Capable Modular Weapon Mount RA 1 10
TOTALS:     1 800
Slots & Mass Available for Configurations: 9 200


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM-M 30 1 200
TOTALS:     2 1,000
Slots & Mass Left: 8 0
Calculated Factors:
Total Cost: 587,250 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 37 (148 for 4)
Cost per BV: 11,818 (without Trooper Training costs)
Weapon Value: 18 (Ratio=.49)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer RA/MWM-M 10 1 150
TOTALS:     2 950
Slots & Mass Left: 8 50
Calculated Factors:
Total Cost: 583,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 33 (132 for 4)
Cost per BV: 13,136 (without Trooper Training costs)
Weapon Value: 14 (Ratio=.42)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: MG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun RA/MWM-M 50 1 100
TOTALS:     2 900
Slots & Mass Left: 8 100
Calculated Factors:
Total Cost: 582,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4)
Cost per BV: 13,935 (without Trooper Training costs)
Weapon Value: 13 (Ratio=.42)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: SRM
Config Weapons and Equipment: Loc Shots Slots Mass, kg
SRM 1 RA/MWM-M 4 2 100
TOTALS:     3 900
Slots & Mass Left: 7 100
Calculated Factors:
Total Cost: 582,080 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 35 (140 for 4)
Cost per BV: 12,345 (without Trooper Training costs)
Weapon Value: 25 (Ratio=.71)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Created by HeavyMetal Battle Armor