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© 2001 WizKids, LLC.
BattleTech is a registered trademark of WizKids, LLC. All
Rights Reserved. Original contents of ClassicBattleTech.com
copyright © 2001 Fantasy Productions LLC |
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Mass: 200
tons Chassis:
Wolverine Dreadnaught Type XX Power
Plant: Cris'hilkt 400
Fusion Cruising Speed: 22
kph Maximum Speed: 33
kph Jump Jets:
None -------Jump
Capacity: None Armor:
BioForge Delta Zulu Armament: -------1
Annihilator Sniper Artillery Cannon -------2
Laws-Long Arms Extended Range Particle
Cannon -------1
DeathCluster LRM 20 Launcher -------1
DoomBringer SRM 6 Launcher -------1
Headhunter Gauss Rifle -------1
Sunshade Extended Range Large Laser -------1
ManSlaughterer Anti-Personnel Laser Manufacturer:
Minnesota MechWorks -------Primary
Factories: New
Minnesota Communications
System: GarbelTalker
X Targeting and Tracking
System: BarnStriker
B7
Overview
The psychological impact of
running into the titanic Orca, the largest Dreadnaught class
BattleMech yet constructed, was devastating for the Clans.
Combining devastating short-range firepower with the long
reach of an artillery weapon, there is nowhere that an
opponent is safe from these lumbering mountains of
metal. Perfected by the Not Named Clan during the long
years of plotting their revenge, the Super Heavy 'Mech allows
them to overcome the superior Clan technology by packing more
firepower onto a single unit, as Clansmen who have tried to
fight them in one-on-one combat found to their
cost.
Capabilities
With a giant Sniper Artillery
cannon to provide integrated fire support, the Orca easily
out-range most Clan units, softening them up with salvo after
salvo as they amble towards the enemy. Closer in, the Orca can
use a mixed array of weapons to lay down murderous fire on
anything that lacks to good sense to get out of the way. Even
Battle Armored troops have to respect the Orca, as the
Anti-Personnel laser has demonstrated its lethality against
swarming Elementals time and again.
Most unnerving for
the Clan warriors who have faced the Orca is the reinforced
armor that makes them so hard to stop. Time and again Clansmen
have hammered a Gauss Rifle round or a PPC bolt into the
cockpit of one of these monsters, only to see them shrug off
what would have been a fatal blow to any other
BattleMech. Not even the vaunted Khan Marthe Pryde
succeeded in halting the Not Named Clan as they used a massed
Orca CenterPlex to obliterate her Keshik and the newly
reformed Falcon Guard. Falling back from the rolling barrage,
Khan Pryde was incinerated when one of her Jump Jets backfired
and engulfed the cockpit of her Turkina.
By using
massed attacks and physical assaults, the Clans have been able
to capture several Orca, kick-starting their own crash
development program to create their own SuperHeavy
BattleMechs.
Deployment
The Orca forms the armored
spearhead employed by the Not Named Clan to smash through all
opposition. A single Quad can lay down a rolling barrage of
artillery to clear the way for an entire CenterPlex to
advance. This tactic proved devastating to the Blood Spirits
expanded ProtoMech army on York. Whole formations were pounded
into scrap before the ProtoMechs ever got within
range.
The Dreadnaught class 'Mech has also found favor
with the Burrock warriors who defected from Clan Star Adder to
join the Not Named Clan in visiting revenge upon the other
Clans.
Variants
A version designed for close
range fire support replaces the massive artillery weapon with
a quartet of Rotary Gauss Guns. This version proved deadly
against the lightly armored Ice Hellion OmniMehcs that first
encountered it.
A second version adds two more ER PPC's
and additional heat sinks. While not as deadly as the Clan
version of the weapon, when used en-mass these particle
weapons are more than up to the job of slaughtering the heated
enemy. |
|
Type: Orca |
Technology Base:
Exo |
Tonnage: 200 |
Battle Value:
4,571 |
- |
Equipment: |
- |
Mass
|
Internal
Structure: |
Dreadnought Std
|
40 |
Engine |
400 |
52.5 |
Walking MP:
|
Running MP:
|
Jumping MP:
| |
2 |
- |
3 |
- |
0 |
- |
Heat Sinks |
19 [38] |
9 |
Gyro: |
- |
4 |
Cockpit: |
- |
4 |
Armor Factor: |
352 |
22 |
|
Internal
Structure |
Armor
Value |
Head |
4 |
12
|
Center
Torso |
60 |
90
|
Center Torso
(Rear) |
|
30
|
R/L Torso |
42 |
60
|
R/L Torso
(Rear) |
|
20
|
R/L Arm |
33 |
60
|
R/L Leg |
42 |
80
| |
- |
Weapons &
Ammo |
Location
|
Critical
|
Mass
|
Sniper
Cannon |
RA/RT
|
10/10
|
20
|
Ammo (Sniper)
30 |
RT |
3 |
3 |
CASE |
RT |
1 |
.5
|
ER PPC |
RT |
2 |
6 |
ER PPC |
LT |
2 |
6 |
LRM 20 |
LT |
4 |
5 |
Ammo (LRM)
18 |
LT |
3 |
3 |
SRM 6 |
CT |
1 |
1.5
|
Ammo (SRM)
30 |
LT |
2 |
2 |
CASE |
LT |
1 |
.5
|
AP Laser |
CT |
1 |
1 |
Gauss
Rifle |
LA |
6 |
14
|
Ammo (Gauss)
16 |
LT |
2 |
2 |
ER Large
Laser |
LA |
1 |
4
| | |
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