Churchill Assault OmniTank

The Mechs charged out of the concealing ocean towards the city that was their objective. From his towering assault Mech, the Captain directed their advance across the beach. To the right, he caught the shapes of tanks, big ones, among the dunes. He radioed a warning, even as he saw the spirals of gauss shots cross his unit's flank. He locked on his own weapons, and shot the tanks back into cover. Tough, he thought, but not unreasonable. He flanked his lance right, keeping an eye out for the tanks to return as his company continued their push. After a short while, they hadn't, so he pulled his lance in.

Ahead of him in the hills, the attack lance had run into trouble. Arrow IV rockets and LRM salvos were crashing down, and the Mechs had to keep moving to avoid possible saturation fire. There had to be spotters nearby; there, on top of that building at the city's edge. The Captain gave the word, and a concentrated barrage brought the building down in a cloud of smoke and dust.

Without direction, the bombardment slackened, and eventually, the Mechs found themselves advancing through the streets in almost eerie silence. Only the occasional sounds of distant gunfire, shifting rubble, and the Mechs themselves, broke the quiet.

Then suddenly, there came the sound of treads. More tanks. Big ones. The Captain turned just in time to see a low, hulking shape vanish behind a building, and alerted his unit just as hell broke loose in front of the attack lance. Two Mechs were down almost instantly amid the flash and thunder of heavy rounds. The rest of the company scattered, clearing the street, getting out of the line of fire.

The sound of treads continued, close at hand. The Captain, hiding in an alley, suddenly had a sense of foreboding, and turned.

Beside him, one of the tanks had just come around the corner, barely 100 meters away. He analyzed its appearance as he switched to close range weapons. The vehicle had a squat, angular appearance. Its track base seemed nearly as wide as it was long, and it turned easily in place to put its front to him. It looked like the tanks on the beach, but the guns in its turret were different; this one sprouted two short, heavy, large-caliber barrels.

The analysis was over in under a second, as he pulled the trigger. His lasers scorched the tanks armor with little effect, but the missile spread behind them would no doubt find a weak spot...the treads perhaps.

That thought suddenly faded, as a stream of tracers broke from the tank's front, swatting down the missiles. And then the tank's guns roared.

Heavy impacts twisting his legs one way and torso the other. Alarms. Falling...

Black.

After a moment, the Captain silently removed his helmet and stepped out of the simulator. One by one, the other Mechwarriors followed, as they too were downed by the crawling monsters. Some of the tanks were taken out, but not many.

Nearby, several Generals and civilians in suits watched silently. Then when it was over, they simply looked at each and nodded...

Code:

BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Churchill Assault OmniTank (Base)
Tech:          Inner Sphere / 3067
Config:        Tracked Omni Vehicle
Rules:         Level 2, Custom design

Mass:          85 tons
Power Plant:   255 Strand Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:     
  1 Anti-Missile System
  2 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Churchill is a powerful new OmniTank built in the Veiled Republic. It is designed to replace the VRDF's menagerie of older large tanks with one adaptable design; this both increases the VRDF's versatility, and reduces its long term costs in maintenance.

==Capabilities:==
The Churchill's fusion-powered treads can roll over the worst terrain, at speeds up to 54 KPH. This is fine for defensive roles, but in the open, the Churchill is vulnerable. Thus, it usually fights in support of faster units, which in turn protect the Churchill's flanks.

The Churchill's modular turret can hold 30 tons of weaponry, with room for six tons of ammo or equipment in its body. Unusually, the Churchill's backup weapons are fixed in its front; a pair of ER medium lasers serves for close defense.

The Churchill's ferro-fibrous armor is moderate compared to some modern tanks. This was a conscious decision, based on the vulnerability of tanks to critical damage. The Churchill could have mounted more armor, but its effect would have been minimal; instead, the Churchill has a front-mounted AMS to reduce the threat from missile spreads.

Finally, the Churchill's hull and turret are fitted with CASE. This channels internal explosions away from the crew, giving them much greater odds of survival in battle.

==Variants:==
The primary model of the Churchill is a powerful direct fire unit, armed with a pair of gauss rifles. This model is preferred for most open-field work, and can threaten any target at any range.

The Churchill A is an artillery model, with a pair of Arrow IV launchers and 30 rounds of ammo.

The Churchill B is an LRM support unit. It uses three LRM-20's to saturate targets with a wide variety of missile types.

The Churchill C is a fearsome close combatant, armed with two giant Ultra AC/20's. This model is deployed primarily for urban defense, and is a one-volley threat to any size or type of target.

==Deployment==
The Churchill is being deployed to the VRDF's armor units as fast as production allows. It has been happily received by the VRDF's reservists, who have long needed a replacement for their Burkes, Demolishers and other ancient tanks.

--------------------------------------------------------
Type/Model:    Churchill Assault OmniTank (Base)
Mass:          85 tons

Equipment:                                 Items    Mass
Int. Struct.:  45 pts Standard               0      8.50
Engine:        255 Fusion                    0     13.00
Shielding & Transmission Equipment:          0      6.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.50
Crew: 6 Members                              0       .00
Turret Equipment (Locked):                   0      3.00
Armor Factor:  170 pts Ferro-Fibrous         2      9.50

                          Internal    Armor
                          Structure   Value
   Front:                     9         42
   Left / Right Sides:        9      32/32
   Rear:                      9         22
   Turret:                    9         42

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Anti-Missile System    Front    0   12     2      1.50
2 ER Medium Lasers       Front   10          2      2.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10          7     49.00
Items & Tons Left:                          15     36.00

Calculated Factors:
Total Cost:        4,837,750 C-Bills
Battle Value:      350
Cost per BV:       13,822.14
Weapon Value:      268 / 268 (Ratio = .77 / .77)
Damage Factors:    SRDmg = 8;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GA;  Point Value: 4
                   Specials: omni

 

Code:

Type/Model:    Churchill Assault OmniTank Prime

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Anti-Missile System    Front    0   12     2      1.50
2 ER Medium Lasers       Front   10          2      2.00
2 Gauss Rifles           Turret   0   48     3     36.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10         10     85.00
Items & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        6,502,750 C-Bills
Battle Value:      1,214
Cost per BV:       5,356.47
Weapon Value:      1,005 / 1,005 (Ratio = .83 / .83)
Damage Factors:    SRDmg = 35;  MRDmg = 25;  LRDmg = 14
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 4/4/3,  Overheat: 0
                   Class: GA;  Point Value: 12
                   Specials: omni

 

Code:

Type/Model:    Churchill Assault OmniTank A

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Anti-Missile System    Front    0   12     2      1.50
2 ER Medium Lasers       Front   10          2      2.00
2 Arrow IV Systems       Turret   0   30     3     36.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10         10     85.00
Items & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        7,057,750 C-Bills
Battle Value:      758
Cost per BV:       9,311.02
Weapon Value:      988 / 988 (Ratio = 1.30 / 1.30)
Damage Factors:    SRDmg = 32;  MRDmg = 27;  LRDmg = 23
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/3/4,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: omni, artA

 

Code:

Type/Model:    Churchill Assault OmniTank B

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Anti-Missile System    Front    0   12     2      1.50
2 ER Medium Lasers       Front   10          2      2.00
3 LRM 20s                Turret   0   36     4     36.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10         11     85.00
Items & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        6,988,375 C-Bills
Battle Value:      1,031
Cost per BV:       6,778.25
Weapon Value:      1,071 / 1,071 (Ratio = 1.04 / 1.04)
Damage Factors:    SRDmg = 30;  MRDmg = 31;  LRDmg = 16
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/5/4,  Overheat: 0
                   Class: GA;  Point Value: 10
                   Specials: omni, if

 

Code:

Type/Model:    Churchill Assault OmniTank C

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Anti-Missile System    Front    0   12     2      1.50
2 ER Medium Lasers       Front   10          2      2.00
2 Ultra AC/20s           Turret   0   30     3     36.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10         10     85.00
Items & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        7,335,250 C-Bills
Battle Value:      1,106
Cost per BV:       6,632.23
Weapon Value:      948 / 948 (Ratio = .86 / .86)
Damage Factors:    SRDmg = 54;  MRDmg = 14;  LRDmg = 0
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 6/6/-,  Overheat: 0
                   Class: GA;  Point Value: 11
                   Specials: omni