"Are you sure this is going to work?"
Andrew twitched as he heard the question. His partner's voice had seemed to jump out of nowhere in the dark hanger. "Yes, I'm totally sure. My calculations work perfectly, it makes sense, and it seems to be going fine. I can get this Ultra to fire at four times normal rate. I'm SURE."

The two climbed into the Blitzkreig's cockpit. "Look, Dave, when the headmaster sees what I've done, he'll have no choice but to let me into Advanced Tech." He started the engine. "It's genius, pure genius!"

"I still just don't believe it's possible."

"Look." Andrew flipped the fire controls on, and powered up the autocannon, starting the firing sequence. As the gun prepared to fire, he showed his friend his calculations. "Look here, they all check ou--oh shit. I think I may have divided by zer--"


Fluff part the second.

Andrew massaged his temple. The headache simply wouldn't go away.... He also was getting soot on his fingers, but that was the least of his problems. Sprawling in the chair, he sat as the headmaster started yelling.

"So let me get this straight. Because you have some hairbrained idea about rapid-fire autocannons, you sneak into our mech hangers in the middle of the night, and procede to completely destroy a new Blitzkreig, correct?"

"Well, no....I just trashed the weapons...and the engine exploded then....and the gyro...but the cockpit and myomer is fine, and the structure is all good....well, some of it...."

"Silence! You are expelled!"

"Can I at least keep the frame?"

Indeed, he did. Over a year, he managed to collect the arms of a Hunchback IIC, enough parts from said mech to assemble a clan autocannon, and sufficient other parts to create the mech above.

Later, in his first military posting:
Fluff part the third.

Captain Winston was taking the new guy around when it happened. He was plodding in his Atlas. "So, here's our camp. Let me show you the sentry posts; your first duty will probably be there." The lieutentant who had just joined the unit followed diligently in his Helios.

As they approached the ridge, a mech, tentatively identified by the Atlas's battle computer as a Blitzkreig, appeared on sensors. Winston thumbed his comm. "This is Andrew. He's fun to have around. Lemme show you something...." It is difficult to sneak up on anything in an Atlas, but he was successful enough. Coming up behind Andrew, he fired a few lasers into the sky and started shouting.

Andrew was having a boring patrol. Nothing was happening, and the dead night was creeping him out. It didn't help when suddenly noise and light erupted behind him. He span quickly and saw a looming mech. A yelp escaped his mouth as he spat off a pair of autocannon rounds. Through luck, they hit the cockpit. The Atlas fell to the ground. That's odd....Most clanners wouldn't pilot an Atlas...wait...doesn't Commander Winston pilot a....


        BattleMech Technical Readout

Type/Model:    Blitzkrieg 2
Tech:          Mixed Tech  /  3060
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          50 tons
Chassis:       Coventry BTZ-VII Endo Steel (IS)
Power Plant:   350 Magna XL XL Fusion (IS)
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Compound Alpha Ferro-Fibrous
  1 Ultra AC/20 (C)
  1 Streak SRM 4 (C)
Manufacturer:  Coventry Metal Works
  Location:    Coventry / LA (CMW)
Communications System:  TharHes Muse 54-58K
Targeting & Tracking System:  Cyclops 9b

    After an unfortunate accident occured while he was tinkering with it,
Andrew Hunter rebuilt his Blitzkreig utilizing some clantech.

Andrew made a few changes to the Blitz's original armament.  The AC was
upgraded to Clantech, and the spare tonnage from the smaller weapon and clan
armor was used to mount a Clantech Streak 4 and a sword.  Yes, a sword.

Battle History:==
Well....there's the time he shot up his CO, but besides that, he's only had a few skirmishes.  That'll probably change before too long though.

It is a variant.  There's only one.  It has no variants.

Type/Model:    Blitzkrieg 2
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel (IS)       14      2.50
(Endo Steel Loc: 4 LA, 3 RA, 3 LT, 2 LL, 2 RL)
Engine:        350 XL Fusion                12     15.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           0       .00
XL Gyro:                                     6      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  115 (C)                       7      6.00
(Armor Crit Loc: 1 HD, 5 RA, 1 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             16         15     
   Center Torso (Rear):                  5     
   L/R Side Torso:           12      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   8      11/11     
   L/R Leg:                  12      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
1 Ultra AC/20 (C)        RT      7   20     12     16.00
  (Ammo Locations: 4 LT)
1 Streak SRM 4 (C)       RT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Sword                  LH                  4      2.50
TOTALS:                         17          78     50.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        11,495,500 C-Bills
Battle Value:      1,354
Cost per BV:       8,490.03
Weapon Value:      912 / 818 (Ratio = .67 / .60)
Damage Factors:    SRDmg = 31;  MRDmg = 12;  LRDmg = 0
BattleForce2:      MP: 7,  Armor/Structure: 3/2
                   Damage PB/M/L: 5/4/-,  Overheat: 0
                   Class: MM;  Point Value: 14